Response.to.The.Current.Status.of.the.NDS.SCENE-CONCERNED

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14 juillet 2010
Plate-forme :
3DS / DS
First of all, it is incredibly ludicrous to compare the NDS scene with the PC 
Games scene, let alone XBOX360, PS2 and the DC. They are each their own 
independent and unique scene, each with their own restrictions and goals. The 
simple fact is, the NDS scene is not the PC Games scene, no matter how much 
you may want it to be.

Protected PC games may need to be cracked, solely to get them working on a 
computer. Computer's have no external medium as to which homebrew, loaders, 
hacks, etc. are required to make a game work whereas the NDS does. The NDS 
requires a flashcart in order to play homebrew, load ROM's and do many other 
things. As you said "These Chinese manufacturers have only one model, to have 
the most compatibility as they ARE RUNNING A BUSINESS." - this is indeed true 
and they provide the end-user with a great service. As part of the role for a 
flashcart manufacturer, it is their duty to enable compatibility on ROM's, by 
doing so, they compete within their business model and this only benefits 
the end-user as they are able to play any ROM they desire.

Sure, the reliance of a flashcard manufacturer to create compatibility is not 
what the scene may want in an ideal world. Twenty years ago, it was all about 
release groups making that compatibility via cracks (and by extension 
cracktros), but back then, it was still all about running things on computers, 
which is what the PC scene evolved from. The console scene, along with the 
handheld scene eventually grew apart and became its own entities, its own 
scene. Cracking will always remain a part of the scene, there is no denying 
the history of the scene, however, everything has to evolve eventually.

With over 5 years of the NDS scene already, the paradigm has been rigidly 
established. Cracking has become a thing of the past and has not become 
necessary as most flashcarts can play protected games without having to do 
anything, and if there is a game that is unplayable, it is quickly rectified 
by the flashcart manufacturers so that they put to good use their own 
business model. Unlike the PC scene, the NDS end-user still has to rely on 
these flashcarts, as without them, they would not have a viable way of 
playing ROM's (excluding emulators). The PC scene is self-sufficient, 
therefore it requires its own cracks in order to remove any protection and 
maintain compatibility across a multitude of computer formats.

The NDS Scene's paradigm has come to accept that flashcarts are a necessary 
facet of the scene and by extension the work behind each flashcart to bring 
the best compatibility for the end-user. Releasing pre-cracked games is great 
for the short-term, it may allow a game to work on many different flashcarts, 
but in the long-term, the flashcarts will have been updated and compatibility 
will have to be changed in order to suite every cracked game, rather than just 
suite the general repetitive protection methods that have been used over and 
over. An example of this is the DSTWO flashcart, it detects protection methods 
and bypasses them if it is recognised, thus the game will not need a crack or 
even a firmware update to create compatibility. This all goes without 
mentioning the compatibility problems that have been caused by intros and 
cracks themselves eg. saving issues, unplayability, blank screens, etc.

The bickering of late has arisen from a single group, of whom had disappeared 
for a few years, only to return trying to enforce a way that once was. The 
simple fact is, things have changed since you were gone, they have all 
improved for the better. Just because you prefer your old methods and 
traditions, does not mean you are entitled to force the paradigm to revert 
back 10 years. As we said, the NDS Scene has firmly established itself and has 
moved on without you. Charles Darwin once said "Survival is ultimately 
dependent on the ability to change and evolve", simply put "Adapt or die".

There is a reason why one ruleset won over the other, one is simply reinforcing 
the established paradigm of today's NDS scene, and the other wants to turn 
back time and pretend the NDS is equivalent to the PC.

The.Official.NintendoDS.Ruleset.2010.NDS-CONSOLE even allowed the bickering 
group a chance at adapting to survive and here is how:
* By allowing you to continue releasing hacked/cracked/introed releases
* Allowing cracks to be made for game releases, however only as patches 
  (which only benefits the end-user and brings the best of both worlds)
Although, in order to fully adhere to the rules, all you had to do was make 
two simple changes:
1. Include the region in the dirname (more on this later)
2. Use RAR format for packing games (more on this later also)

You argue that "Considering NDS alone is 5 years old and has been doing .zip 
from GBA days, how can you nuke for .rar overnight as well as region tagging?", 
by the end of the GBA's lifespan, it was beginning to show its age on the 
scene. The entire .zip and .diz format was becoming defunct, the scene itself 
had evolved and the .rar and .sfv format took reign solely for the reason that 
it provided greater compatibility, ease of use, more information and provided 
a method of file integrity verification. The GBA was still influenced by its 
predecessor when it came around, the .zip format was prominent and everybody 
was happy enough to use it. However, .zip itself is also a relic of a time 
gone by; its use originating from the BBS days. The RAR format simply has many 
more benefits for the scene, and by enforcing it as a rule, it will ensure 
releases are packed in a manner that strives for quality. Also the simple fact 
of the potential size of NDS games further makes the .zip format look vastly 
outdated. A 500MB .zip file would be prone to more errors and would not be as 
highly regarded by sites when compared to its equivalent RAR size (at least 
with RAR it can be raced much faster and have on the fly integrity checks).

Lastly, the RAR format has not been introduced to the NDS scene overnight, it 
took one brave group (XPA) to see the benefits it provides and help positively 
evolve the scene. It took several months for groups to acknowledge the RAR 
format, accept it and use it. It has since proven to be a great format for 
packing releases and has shown itself to be vastly superior to the defunct 
.zip format.

"On a region free system, region tagging is NOT required for the first english
release.  This has been done on XBOX360: Final.Fantasy.XIII.X360-Allstars, PS2:
Black.PS2DVD-Allstars, DC: Sonic_Adventure_DC-KALISTO, etc."
The NDS is marketed as a region free system, which it is. However, the games 
still have regions despite that advertisement. It is important to note the 
region within the dirname as this clears any and all confusion on the matter. 
Your rule "region tagging is NOT required for the first english release" 
derives from the history of the scene again and has been in common practice 
for at least 20 years (although never stated anywhere, it was implied). Once 
again, the NDS scene has established itself to require region tagging, this 
form of tagging has been used for decades and for a system such as the NDS, 
and to an extent the GBA and GBC, tagging is crucial. It is not like the PC 
scene where one version of a game will suffice, NDS games are developed and 
published with specific regions, although the regions have no importance on 
the functionality of a game (excluding the DSi), it does exist and would be 
foolish to not acknowledge it. By not including a region tag, you cause 
confusion and show your ignorance to the rest of the world (English speaking 
or not). The scene is global, and region tagging shows the rest of the world 
from where a game is from, therefore it provides more information on a release. 
So in an abstract way, it shows the scene some respect.

Those games from other systems you mentioned, they all vary in their form of 
being free of region locking. The XBOX360 has what could be classed as "REAL" 
region-free games, Final.Fantasy.XIII.X360-Allstars being one of them. It is 
the same game, same disc, same version as you would buy in any English 
speaking country around the world, therefore it is not region locked.

Black.PS2DVD-Allstars: Allstars always were living in their own world, they 
never used a region tag and it caused lots of problems for other groups at 
the time. Not to mention the PS2 does have region issues, therefore it is 
important to note whether a game is PAL or NTSC. This allows the end-user to 
know whether they can play it fine on their television sets or not or whether 
they would need to play with settings on their televisions to get a decent 
picture. At the time, televisions weren't as advanced as they are today, and 
if something couldn't play in its correct region, you would get cropping and 
frame rates issues.

Sonic_Adventure_DC-KALISTO: The Dreamcast is far too old of a system to be 
bringing in comparisons for a modern system. The DC scene also has a world of 
difference to what the scene is today, whether you want to accept it or not. 
Back to the point, the Dreamcast had similar issues as the PS2 (ignoring the 
chronology here), PAL/NTSC, frame rates, cropping, it was all here. KALISTO 
did a great job at removing region protections and other things. Slightly 
digressing, in today's modern scene, a release like this one would not be 
tolerated; where the game has been hacked to a point where it loses quality 
(stero to mono sound and lowered bitrates primarily).

Now to the fun part, as you picked apart the groups of 
The.Official.NintendoDS.Ruleset.2010.NDS-CONSOLE. Here we present you an 
analysis of the groups that signed The.NintendoDS.Release.Standards.2010-NDS:
DFG, PYRiDiA, SQUiRE, SUXXORS, SweeTnDs, VENOM, XPA  
DFG:     Inactive
PYRiDiA: Did not sign (we asked him and a log of this has been saved)*
SQUiRE:  Inactive*
XPA:     Known p2p group (we have proof, or just take a look at the numerous
         scene-notices regarding this group already.)

*Both of these groups had long since died, however, in one way or another 
(how, we will not go into detail here) they had merged with VENOM, who are 
also known as SUXXORS. So that makes FOUR groups being one in the same, out of 
a possible SEVEN groups. If you plan on re-releasing some ruleset with all of 
the recent joke groups you have created, you're not fooling anybody either.

So how can four groups, two of which are groups who are incredibly minor 
groups that are relatively inactive (DFG and SweeTnDs) effectively create 
a ruleset that represents the NDS Scene? Simply put, they can't. Especially 
not when they choose to abandon the rest of the scene and pretend like the 
scene is in the year 2000 all over again.

You also accuse a lot of the groups that signed 
The.Official.NintendoDS.Ruleset.2010.NDS-CONSOLE as being known p2p groups. 
However your accusations fall on deaf ears without any proof. And we know 
how good you are at being unable to find proof, even when it is given to you 
(see the recent Bokujou_Monogatari_Futago_no_Mura fiasco).

Just because a group is inactive in releasing, does not mean they are not 
around (this applies to your groups as well, although we all know SQUiRE has 
long left being active on the scene). We have logs of every group that 
signed agreeing to the rules, even TRM and WetNWild who you accuse had never 
signed it, why don't you try asking the group leaders instead of relying on 
long departed former members to act on their behalf?

As both rulesets were rushed to release in order to counter one another, 
The.Official.NintendoDS.Ruleset.2010.NDS-CONSOLE was distributed and signed 
by many more groups, therefore a larger cross-section and variety of the 
scene. Thus, it actually represents the NDS scene. BAHAMUT stated in 
Spongebob_Truth_Or_Square_USA_NDS-BAHAMUT that they DID sign it, however at 
the time were not aware of what other groups signed. This is not entirely 
true as the final version of the ruleset was distributed to everybody and 
they were given 24 hours to voice any concerns. Everybody was ecstatic to 
see so many groups named, but no issue had arisen regarding the background 
of said groups. EXiMiUS did agree, although their concerns were lost in 
translation (but we still love you!).

The example you gave of unworking games is rather ironic. If you had bothered 
to read the nfo for Digimon_Story_Lost_Evolution_JPN_NDS-BAHAMUT, you would 
clearly see that it states "It works fine on DSTWO." The DSTWO has already 
been discussed earlier. The release in question may not work on other, 
inferior carts, but that is no fault of the scene. If it were released 
pre-cracked, how are flashcart manufacturers meant to update the compatibility 
and workability of their product in regards to game protection?

How is anybody supposed to take The.NintendoDS.Release.Standards.2010-NDS
seriously when the group that created it, don't adhere to their own rules?
Examples:
* "The release must work." This is subjective to individual flashcarts and
  firmware versions. It is ridiculous to enforce such a rule. For examples 
  of this, just read any gaming forum relating to the ROM's (which we know
  you enjoy trolling) and you'll see a huge mixed bag of people who have 
  it working and those who don't.
* "The .NFO must include which cart(s) and relevant firmware the patch was 
  tested on." and "Cracks should be tested, and it should be stated within 
  the .NFO which cart(s) the crack was tested on." Many of your releases do 
  not adhere to this rule, it is also a rule in the other ruleset, yet when 
  nuked on it, you still refuse to accept it.

We will not bother going into detail on the ruleset, as it is invalid and 
void anyway (meaning it is treated as if it had never existed or happened).
This is for all the reasons stated above as well as a multitude of other 
reasons including:
* Bad layout (multiple rules within one rule number)
* Contradicting rules (details related to working releases)
* No date and time of enactment
* Insufficient amount of groups signed (see earlier paragraph for discussion)
* Does not represent paradigm of NDS scene.

"The first working release wins the race, that's how it
is for 0day, PC and other sections, so I beg of you, NDS Scene, please evolve 
just as PC has with clone and cracked releases can co-exist."
Once again, the NDS scene is not the PC games scene or any other scene. It is 
its own scene and follows its own evolutionary path. The branch that the other 
ruleset tries to enforce is a branch that has already grown long ago and has 
since died, it is no longer part of the tree of life. The branch that the 
The.Official.NintendoDS.Ruleset.2010.NDS-CONSOLE grows on flourishes and 
allows for both diverging factions to co-exist and live upon a branch of peace. 
It accepts everything the previous branch built (clean releases/cracks/etc.), 
and only denies the evolutionary dead ends (.zip format/misleading tagging/
universal compatibility issues/unnecessary removal of game data/etc.).

There is no reason why ONE group can't make two simple changes so that they can 
finally live in peace in today's scene which has evolved towards prosperity and 
success. Without accepting the rules, their battle will only continue on a 
downward spiral leading only to further ridicule. Act wisely, adapt and live 
peacefully. Thank you.