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Autre information : Yard Sale Hidden Treasures : Sunnyville sur Nintendo DS vous propose de farfouiller les vide-greniers en quête d'objets qui vous serviront ensuite à décorer votre propre intérieur et ainsi tenter de remporter un prix de décorateur.
| | | | | | | | +---------------------------------------------------------------------+ | ____ _____ ____.__ __. _____.___. ____.___. ____ .___ __. | | / \/ /` /| | |/ /| |/ /| |/ \| | | | | / | \ C_ C_| | | C_| |\ \| | ' | | | | /____.___\____\____|_____|\_____\___|/___/|___|\____/|__|___| | ---+------------------------+- - ACCUCiSiON - --+------------------------+--- | | | Game Title: Yard Sale Hidden Treasures: Sunnyville | | Publisher: Konami | | Developer: Konami | | ACCUCiSiON Release Date: July 10th, 2010 | | Retail Date: June 15th, 2010 | | Region: United States | | Filename: a-yshts.r** | | | +---------------------------------------------------------------------+ | Introduction | +---------------------------------------------------------------------+ | | | Hello, all! Welcome to our first release for the Nintendo DS | | platform. We spent a great deal of time observing the behavior | | of others who release for this platform, and, quite frankly, were | | appalled at what we saw. All the qualities that are most vital | | to a release team seem to be completely ignored by our current | | "competition". There is no quality control; no one thus far has | | demonstrated the level of care and effort that we feel is | | necessary. We are here to change that. | | | | You might be wondering how we came up with this name. Accuracy | | is the condition or quality of being true, correct, or exact; | | freedom from error or defect. Precision is a strictness, | | meticulousness, or rigor. We are the embodiment of these two | | concepts. We are ACCUCiSiON. | | | | As we are dedicated to the purity and completeness of the ROM | | data that we put forth, we will be as thorough as possible in our | | work. While this entails that the end user receives the best | | representation and replication of the physical game cartridge, it | | has the side-effect that we end up spending a lot of time with | | each game. With the amount of time spent, we get somewhat | | invested, and will often feel motivated to write out our | | findings. In short, what this means to the reader is that our | | .NFO files will often be quite long. So, let's get down to | | business! | | | +---------------------------------------------------------------------+ | Completionist Dumping and New Data | +---------------------------------------------------------------------+ | | | At first glance, our ROM image may look very similar to the | | content that other groups have been releasing. This is because, | | in large part, it is. We release our Nintendo DS games as .SRL | | files. This is the same container that has been used since the | | first Nintendo DS release several years ago. Though the | | convention up until this point has been to rename the file to | | .NDS, this is an arbitrary convention. While it might be argued | | that the .SRL convention is just as arbitrary, we prefer it, as | | it at least maintains the intentions of the developers, rather | | than just being a clumsy extension invented by Piracy Groups. | | | | But, looks can be deceiving! Most if not all of the tools used | | by groups to copy the ROM image from the cartridge are designed | | to be run on the Nintendo DS console directly. Incorporating the | | system itself as part of the process is convenient, as most | | people who have a game to dump likely have the system as well. | | Using the system simplifies the process and makes it portable and | | easy. However, simple is not always best. | | | | As it turns out, these dumps are incomplete. Think of it as an | | exercise in perspective. When one is walking through a maze, he | | or she is likely to get lost. The limited point of view makes it | | difficult to determine which turns to take in order to escape. | | However, if we switch to a top-down perspective, as if viewing a | | map, the correct path becomes clear, and things that were muddled | | before come into focus. Similarly, from the Nintendo DS's | | perspective, ROM images as they are currently dumped are | | complete. However, from a more objective and technical point of | | view, some data is still absent. This data may only be accessed | | by a ROM reader external and separate from the system. | | | | Now, why has it taken this long for someone to be discovered? | | Well, here we have two options. The first is that, coming back | | to our earlier point, no one else has actually taken the time and | | care to investigate and verify their content. By lowering | | standards to a level that accepts any file that boots as valid, | | other groups are oblivious to these faults. While this first | | option reflects more favorably on us, the second is far more | | likely. The second possibility is that they are already known | | among some knowledgeable people who took the time to investigate | | the cartridge. Likely suspects include members of the group | | "Legacy", who assembled their own hardware dumper, similar in | | several ways to our own. However, it is still very possible that | | the software they developed to read the ROM data was not truly | | copying all data on the cartridge. Much like the header bytes | | that have started appearing in dumps lately, that only software | | like "Wood Dumper" (a nice tool created by freelance coder | | "Yellow Wood Goblin") can detect and properly copy, this is new | | territory in accurate dumping! | | | +---------------------------------------------------------------------+ | Cartridge Integrity Bytes and Their Significance | +---------------------------------------------------------------------+ | | | I know what that the majority of those reading this are already | | groaning, whining, "More useless data with no game | | functionality!" This is simply not the case. While no titles | | currently make use of this information, this is only temporary. | | As it is universally missing in all presently released games | | (excluding this one), it gives Nintendo the perfect opportunity | | for a successful anti-piracy measure. While it is unclear if | | original Nintendo DS and Nintendo DS Lite systems will be | | impacted, the possibility of a mass block on Nintendo DSi, | | Nintendo DSi XL (and likely Nintendo "3DS") systems through a | | simple check of the presence and integrity of these bytes is too | | great to ignore. As Nintendo forces developers towards the TWL | | development kit, more and more games will have DSi sections, | | regardless of whether or not they actually make use of the | | camera and other functions exclusive to the DSi. As part of this | | switch, Nintendo may easily insert a call into all licensed games | | that checks these bytes. All retail carts will pass, as the data | | is there to be read. ROM images lacking this data will fail to | | return the proper checksum, and the game will crash, or load to | | whatever anti-piracy screen Nintendo decides to insert. | | | | Fortunately, this ROM image and all future images by us will | | include this data. As we are the first to make a public | | announcement about their existence, we have taken it upon | | ourselves to name this group of bytes. We prefer things that are | | exact and direct, so we believe that a simple name is best. As | | their only known potential functionality is to test cartridge | | integrity, we have deemed them "Cartridge Integrity Bytes", or | | CIB. We are happy to publicise our findings, and hope to see | | more releases including this data in the future. Read below for | | release specific details. See you in the next one! | | | +---------------------------------------------------------------------+ | Game Header Read-Out | +---------------------------------------------------------------------+ | | | ----| File Data |-------------------------------------------------- | | System: Nintendo Dual Screen | | File: NBYHE00.SRL | | Path: | | C:\Yard.Sale.Hidden.Treasures.Sunnyville.USA.NDS-ACCUCiSiON | | Compressed: No | | Length: 33554432 Bytes (256 Mbit) | | CRC32: 2469055C | | MD5: A70D4AE9 2C70C1EB A93610AE 9BD4891C | | SHA1: 02218692 7CD5F324 0E38EBDB 799E3E89 2C8B5948 | | ----| Header Data |------------------------------------------------ | | Game Title: YARDSALESUN | | Game Serial: BYHE (USA) | | Maker Code: A4 (Konami) | | Unit Code: 0x00 | | Encryption Seed: 0x00 | | Device Capacity: 0x08 (Ok; 256 Mbit; 33554432 Bytes) | | Reserved 1: 0x000000000000000000 | | Version: 0x00 (v1.0) | | Autostart: 0x00 (No) | | ARM9 ROM Offset: 0x00004000 | | ARM9 Entry Address: 0x02000800 | | ARM9 RAM Offset: 0x02000000 | | ARM7 ROM Offset: 0x0003B400 | | ARM7 Entry Address: 0x02380000 | | ARM7 RAM Offset: 0x02380000 | | FNT Offset: 0x00062600 | | FNT Size: 0x00002356 | | FAT Offset: 0x00064A00 | | FAT Size: 0x00000F28 | | ARM9 Overlay Offset:0x00000000 | | ARM9 Overlay Size: 0x00000000 | | ARM7 Overlay Offset:0x00000000 | | ARM7 Overlay Size: 0x00000000 | | Normal CMD Setting: 0x00416017 | | Key1 CMD Setting: 0x001808F8 | | Icon Address: 0x00065A00 | | Secure CRC16: 0x13B6 (Bad; 0x2A13; Decrypted) | | Secure Timeout: 0x051E | | ARM9 Autoload Address:0x02000AAC | | ARM7 Autoload Address:0x02380188 | | Secure Disable: 0x0000000000000000 | | Used Rom Size: 0x012C6C5C (19688540 Bytes) | | Header Size: 0x00004000 (16384 Bytes) | | Reserved 2: 9C4B00000000000000000000000000000000000000000 | | 000000000000000000000000000000000000000000000 | | 0000000000000000000000 | | Nintendo Logo: 24FFAE51699AA2213D84820A84E409AD11248B98C0817 | | F21A352BE199309CE2010464A4AF82731EC58C7E83382 | | E3CEBF85F4DF94CE4B09C194568AC01372A7FC9F844D7 | | 3A3CA9A615897A327FC039876231DC7610304AE56BF38 | | 840040A70EFDFF52FE036F9530F197FBC08560D68025A | | 963BE03014E38E2F9A234FFBB3E0344780090CB88113A | | 9465C07C6387F03CAFD625E48B380AAC7221D4F807 | | Logo CRC16: 0xCF56 (Ok) | | Header CRC16: 0x59F0 (Ok) | | ----| Icon/Title Data |-------------------------------------------- | | Icon Version: 0x0001 | | Icon CRC16: 0x76A2 (Ok) | | Japanese Title: | | Yard Sale | | Sunnyville | | ⌐ Konami 2010 | | English Title: | | Yard Sale | | Sunnyville | | ⌐ Konami 2010 | | French Title: | | Yard Sale | | Sunnyville | | ⌐ Konami 2010 | | German Title: | | Yard Sale | | Sunnyville | | ⌐ Konami 2010 | | Spanish Title: | | Yard Sale | | Sunnyville | | ⌐ Konami 2010 | | Italian Title: | | Yard Sale | | Sunnyville | | ⌐ Konami 2010 | | ----| Encrypted Data |--------------------------------------------- | | Encrypted Secure: 0x13B6 (Ok) | | Encrypted CRC32: 8DFF6E4E | | Encrypted MD5: 030D562F 72F6DACC 8FC787EB 2F0ECF13 | | Encrypted SHA1: 3032FEFD AA0684F6 580A635A EFA4C9DE 973BF714 | | | +---------------------------------------------------------------------+