Aller au contenu


Photo

[Multi] RetroArch 1.15.0 disponible


  • Please log in to reply
13 replies to this topic

Posté 11 mars 2023 - 09:56

#1
tralala

tralala

    \0/ Postman \0/

  • Newser Expert
  • 12 961 Messages :
  • Sexe:Male

Les développeurs de la Team LibRetro sont de retour avec une nouvelle version de RetroArch qui passe désormais en v1.15.0. Grosse nouveauté pour commencer, le support de Mac sur Steam. Pour cela, votre Mac doit fonctionner sous macOS 10.13 (High Sierra) ou une version ultérieure. Il est techniquement possible d'essayer de l'exécuter sur une version plus basse comme macOS 10.11 (El Capitan), mais pour l'utiliser avec toutes les fonctionnalités fonctionnant de manière fiable, il est souhaitable d'utiliser 10.13.

Comme d'habitude, le changelog est long comme le bras, et il y a beaucoup d'autres corrections.

 

 

 


Changelog 1.15.0 :

    AI SERVICE: Fix NVDA switching to Powershell on speak
    ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
    APPLE: Add App Category to a few places it should have been
    APPLE/MFI: Prevent crash when controller player index is unset (-1)
    AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
    AUTOMATIC FRAME DELAY: Recalibrate delay on video reinit (fullscreen toggle and such)
    AUTOMATIC FRAME DELAY: Show (x effective) only in menu item and not in dropdown list items when auto is enabled
    CHEEVOS: Allow repositioning of RetroAchievement notifications
    CHEEVOS/MENU: Add Achievements Visibility submenu option
    CHEEVOS/MENU: Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
    CHEEVOS/MENU: ‘Unlocks/Mastery’ split into two options
    CHEEVOS/MENU: ‘Account/Login Messages’ split off from ‘Verbose’, gated all login success/error messages
    CONFIG/INPUT: Unload restores current global config
    CONFIG/INPUT/OVERRIDES: Removing a file does not unload current override
    CONFIG/INPUT/OVERRIDES: Saving an empty override removes the file if it exists, and won’t save when it does not
    CONFIG/INPUT/OVERRIDES: Prevent the use of RUNLOOP_FLAG_OVERRIDES_ACTIVE with appendconfig
    CORE OPTION: Core option setting type checks. Added checks for getting and setting core option type, since otherwise there will be a crash on close content after browsing to core option categories. Also fixed the no-show switch icon for lone wolf “Lock Installed Core”.
    CLI: Update selected save slot when start with cli –entryslot
    CLI: Decouple config CLI append and config overrides
    CLI/MENU/XMB: Stop showing bogus previous icon on CLI launch
    D3D9: Fixed display driver scissoring implementation – can now accept 0 width/height
    D3D10: Fixed display driver scissoring implementation – can now accept 0 width/height
    D3D11: Fixed display driver scissoring implementation – can now accept 0 width/height
    D3D11: Fixed build when HAVE_DXGI_HDR is not defined
    D3D11: Moved waitable swapchain waiting to happen always even when resizing swapchain
    D3D12: Fixed display driver scissoring implementation – can now accept 0 width/height
    D3D12: Fixed window scaling issue, which was caused by swapchain resize function not using the same flags (waitable swapchain) as swapchain creation
    D3D12: Fixed swapchain scissoring issue (visual + crash) after manually resizing window to smaller size
    D3D12: Fixed eventual crashing issue on video reinit when swapchain is being freed
    D3D12: Moved waitable swapchain waiting to happen always even when resizing swapchain
    EMSCRIPTEN: Add HAVE_PATCH support for Emscripten
    EMSCRIPTEN: Add BSV/Replay support for Emscripten
    EMSCRIPTEN: Add command and stdin_cmd features to emscripten RA. update libretro.js to show how commands could be sent over emscripten stdin.
    FRAME DELAY/MENU: Show Frame Delay without VSync
    GENERAL: Start unpause restriction. Limit the feature using retropad start button to unpause RA to the setting it was made for; “pause on controller disconnect”.
    GENERAL: Savestate thumbnail aspect ratio fallback. Thanks to at least one certain core that announces aspect ratio as 0, we have to add the same fallback in savestate thumbnails that is happening elsewhere in normal video driver use anyway.
    GENERAL: Add support for system subdirs per core/database. Added the trivial and graceful automatic ability to send a different system directory to cores if it exists, for keeping the system dir more sane. First by using the core/library name just like in configs and saves, and then by playlist name, like in thumbnails, and of course default to the current global system dir.
    GENERAL: Ignore system subdir replacement if subdir has subdirs.
    GENERAL: Restore cached video driver always on quit
    IOS: Include ‘Update Core Info Files’
    IOS: Fix #14778 – In addition to sending logs to asl_client, add them to the logfile.
    IOS/VULKAN/MOLTENVK: Vulkan video driver on iOS
    LATENCY/PREEMPTIVE FRAMES: Add Preemptive Frames to Latency Settings. RunAhead alternative that reruns core logic to “rewrite history” before the current frame. Frames are only rerun when the controller state changes, so it’s faster overall.
    LATENCY/PREEMPTIVE FRAMES: Call retro_run before retro_serialize (#14893). Fixes preemptive frames not starting up with a few cores
    LOCALIZATION: Updates
    LOCALIZATION: Enable localization of video rotation, orientation, and aspect ratio option values.
    LOCALIZATION: Mixer stream localization also added
    LOCALIZATION/MENU/HELP: Context dependent help text for audio and video drivers. Language corrections
    LOCALIZATION/MENU/LANGUAGE: Language submenu now shows the progress of translated strings for each language.
    LOCALIZATION: Help texts now localizable through Crowdin.
    LIBRETRO: Enable RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME for libretro-video-processor
    LIBRETRO/HW: Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Works around issues in v1 interface where it was not possible to query what frontend would do when faces with newer interface versions. This env-call gives stronger guarantees how things have to work.
    INPUT: Allowing keyboard hotkeys to work without hotkey modifier if modifier is only mapped to RetroPad
    INPUT: Allowing keyboard hotkey keys for typing if hotkey modifier is set to keyboard but not pressed
    INPUT: Allowing keyboard RetroPad keys for typing if emulated device type is “None”
    INPUT/BLUETOOTH: Fix a crash in for BT HID devices. (#14922) pad_connection_destroy() frees slots, no need to free it again.
    INPUT/BSV/REPLAY: Don’t start video recording when BSV recording starts
    INPUT/BSV/REPLAY: Don’t double-record inputs in BSV recording
    INPUT/BSV/REPLAY: Don’t autoload states if a BSV file is being played back or recorded
    INPUT/BSV/REPLAY: Moved BSV initialization before autoload code
    INPUT/BSV/REPLAY: Don’t trigger autoload code if there is bsv movie state
    INPUT/BSV/REPLAY: Allow for both -e and -R to start a BSV file recording at a state
    INPUT/BSV/REPLAY: Add keyboard recording support to BSV
    INPUT/BSV/REPLAY: Fix BSV playback from a starting state for DOSbox
    INPUT/BSV/REPLAY: Associate states with replays. Now states can be saved and loaded during replay recording and playback in a way that keeps the integrity of the recording. Recordings also have a (moderately) unique identifier associated with them.
    INPUT/BSV/REPLAY: Add checkpointing feature for replay recordings. If cores are not deterministic, or if they only have bounded determinism, we can obtain less drift if replay files also contain periodic checkpoint states. These are configured by the new retroarch setting replay_checkpoint_interval (measured in seconds). States are inserted into the replay file in between frames. This also fixes the settings display for the replay autoincrement max keep setting.
    INPUT/FRAMEADVANCE: Use non-rendering pause mode when frameadvance is triggered
    INPUT/HOTKEYS/OVERLAYS: Do not block input overlay hotkeys
    INPUT/HOTKEYS: Hotkey blocking correction. Turned out the previous hotkey blocking changes worked properly only with winraw driver and not the rest (at least with Windows), because input_keyboard_event() could be called at the wrong moment, and thus storing keyboard menu press there broke the separation of controller Guide menu button and keyboard menu key. Also allowed the blocking to work in both directions so that controller hotkeys won’t get blocked if only keyboard has “enable_hotkey” bind.
    INPUT/LINUX/UDEV: Fix udev guns input when id_mouse is not id_joystick
    MENU: Rename ‘Standalone Cores’ to ‘Contentless Cores’
    MENU: Music files should also obey builtin_mediaplayer_enable (#14967) Disabling the built in media player should be possible for music files as well. Without this, sound files can not be opened from file browser with cores that support them.
    MENU: Relocated items to a more logical order
    MENU: Corrected some title capitalizations (when/before/after are not low case, but for/the/a are)
    MENU/AUDIO: Add dropdown menu for audio device
    MENU/HELP: Help for turbo modes (#14919). Help text added for each of the selectable turbo modes.
    MENU/INPUT: Add unified back action to all menu drivers. Usability boost for all menu drivers resulting in similar behavior as with Ozone currently, which is pressing back/cancel enough the selection jumps first to Main Menu and when pressed again jumps to the first item, so that when a core is running, Quick Menu is very quickly accessible from anywhere. And when core is not running, the first item would be Load Core.
    MENU/INPUT: Override bind save + menu manager overhaul
    MENU/INPUT: Allowed and fixed input bind saving to overrides
    MENU/INPUT: Overhauled override menu
    MENU/INPUT: Pressing Start on the top active file entry reloads current overrides as startup would
    MENU/SUBLABELS: All under “Configuration File” + moved “Reset to Defaults” to bottom
    MENU/SUBLABELS: Quick Menu > Controls > Port x Controls
    MENU/SUBLABELS: Port x Controls > Device Type
    MENU/RGUI: Fix disabled menu item color. The effect was not working properly, since transparency meant using the core output color as background.
    MENU/XMB: Fixed playlist manager icons to take Explore Views into account properly
    MENU/XMB: Changed XMB Explore View title to match Ozone
    MENU/XMB: Added “Switch Icons” option
    MENU/XMB: Fix MENU_ACTION_CANCEL when search is active. Nasty issue discovered in XMB which broke search term cancelation.
    MENU/XMB: Layout corrections:
    MENU/XMB: More room for longer item labels and values
    MENU/XMB: “Core Downloader” has extra space for item and “installed” indicator
    MENU/XMB: Fixed “Menu Scale Factor” to not require restarting to get the actual end result
    MENU/XMB: Adjusted scale factor to behave better with both layouts
    MENU/XMB: Fixed savestate thumbnails and adjusted vertical fade factor in “Handheld” layout
    MENU/XMB: Changed thumbnail shadow to outline and tightened fullscreen thumbnail margins
    MENU/XMB: Adjusted global shadow opacity
    MENU/XMB: Remove “Framebuffer opacity” from XMB as it does not use it. Also, rename the corresponding menu title, since “framebuffer” is not that intuitive.
    MENU/OZONE: Fixed playlist manager icons to take Explore Views into account properly
    MENU/OZONE: Refresh thumbnail on close content hotkey
    MENU/OZONE: Ozone footer enhancements (#14926). Add Help button (Select) and Reset to Default (Start) to footer where applicable.
    MENU/OZONE: Ozone footer enhancements (#14934). Display Help footer only if there is actual info to be displayed, either actual help, or sublabel if it is not visible otherwise.
    MENU/OZONE: Ozone footer enhancement: Scan button (#14949). Display Scan button in footer when it is applicable.
    MENU/OZONE: Add Clear button to Ozone footer (#14947). Add indication of Clear button when it is applicable (currently: keybinds).
    MENU/MATERIALUI: Added missing Favorites+History icons in playlist manager
    MENU/MATERIALUI: Added “Switch Icons” option
    MENU/CHEATS: Added missing icons in cheats (Delete + Copy After/Before)
    MENU/CHEATS: Fixed label capitalization in cheats (Add New After/Before This)
    MENU/SOUNDS: Add scrolling sounds for RGUI, XMB, MaterialUI and Ozone.
    MENU/SOUNDS: Better scrolling sound implementation, add new ‘notice back’ sound
    MENU/SOUNDS: Scroll sound fixes. Correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L- MIYOO: L3/R3 support for Dingux Gamepad controller device.
    MENU/WIDGETS: Show square sized widget on volume mute. Volume widget is currently fixed size always, and thus showing a lot of empty space when muting, therefore shorten the box to icon size only when muting.
    NETWORKING: Call ssl_socket_close for SSL sockets
    NETWORKING/CHEEVOS: net_http – Temporary fix for cheevos crash. Don’t use new timeout/poll code for cheevos HTTP requests.
    NETWORKING/MENU: Network information cleanup:
    NETWORKING/MENU: Remove extra space from : delimiter
    NETWORKING/MENU: Trim useless/duplicate garbage from the end of ipv6 address. Windows shows %[adapter number], Linux shows %[adapter name], which already shows before the address
    NETWORKING/STDIN: Add LOAD_STATE_SLOT N command to stdin/network protocol
    OSD/STATISTICS: Add Run-Ahead data to on-screen statistics
    OSX/MACOS: Steam platform support
    OSX/MACOS: Set LSApplicationCategoryType to games
    OSX/MACOS: Include OpenGL video driver on Metal macOS builds (10.13 and higher)
    OSX/MACOS: Fix a few mac windowed mode settings –
    OSX/MACOS: Use “Remember window position and size” setting (fixes #14806)
    OSX/MACOS: Implement window opacity
    OSX/MACOS: Enable “Show window decorations” toggle
    OSX/MACOS: Hide “Disable composition” option (osx does not support disabling composition)
    OSX/MACOS: Make sure to use the file system path name, not the URL name
    OSX/MACOS/IOHIDMANAGER: Various memory access fixes to prevent crashes (#14459) (#15000). Prevent double free and null dereference when the controller is quickly reconnected. Handle error when controller device query returns null instead of crashing.
    OSX/MACOS/METAL BUILD: Fix input events (keyboard/mouse) sometimes going lost when switching between fullscreen and windowed mode. Fixes lots of longstanding issues
    OSX/MACOS/OPENGL: Fix for fullscreen OpenGL driver in Metal macOS build
    OSX/MACOS/VULKAN/MOLTENVK: Default to Vulkan driver when available (for 10.13 Metal Universal build)
    OSX/MACOS/VULKAN/MOLTENVK: Updated Vulkan on Metal for OSX via MoltenVK
    OSX/MACOS/VULKAN/MOLTENVK/HDR: Fix non-HDR colors
    OSX/MACOS/SLANG: The change to apply shaders would be executed and then a command to apply shaders would immeidately be enqueued, to run asynchronously after the current event handler, which then did exactly the same. Fixes issue #14789 – Turning on shaders on Metal build 1.14.0 stable for Mac OS will slow emulation drastically thing, creating a busy loop.
    PS2: Avoid loading extra drivers when not needed. Fixed a bug where it wasn’t using the variable extra_drivers, for loading the specific IRX needed drivers. This is increasing compatibility with some specific PS2 models that sometimes fail when loading cores.
    PS3/PSL1GHT: Add improvements to the RSX driver (#14965)
    PS3/PSL1GHT: Add modern_alpha_blend and modern_opaque rsx shaders
    PS3/PSL1GHT: Add perf improvements to the rsx driver
    PS3/PSL1GHT: Add RSX video driver
    PS3/PSL1GHT/MENU/XMB: Do XMB menu scaling for psl1ght
    PS3/PSL1GHT: Update Makefile to use latest shaders and more UI menu options
    PS3/PSL1GHT: Default folders normalization
    PS3/PSL1GHT: Fix video rotation
    PS3/PSL1GHT: Fix HTTP download
    QB/CONFIGURE: Add new flags – HAVE_UPDATE_CORE_INFO, ASSETS_DIR, FILTERS_DIR
    RECORDING: Add recordings to video history playlist
    REWIND: Don’t take rewind steps while menu pause active
    RUNLOOP: Currently when core is paused, video output will be stopped completely too, making it impossible to animate widgets while paused, therefore:
    RUNLOOP: Added a new runloop state for pause which renders last cached frame
    RUNLOOP: Allowed rewinding while paused so that it acts like backwards frameadvance. Also moved rewind step taking before menu iteration so that steps won’t be lost while in menu when menu_pause is disabled
    RUNLOOP: State load and reset while paused will forget pause for x frames in order to show proper output
    RUNLOOP: Allowed reading pause hotkey while menu is active
    RUNLOOP: Allowed reading screenshot hotkey while menu is active
    RUNLOOP: Joined 2 fullscreen hotkey checks to one (Any ideas why they were separated for paused and non-paused states, since one works fine for both..?)
    RUNLOOP: Implement GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Fairly trivial. Just report the latest version.
    SAVESTATES: State slot hotkey adjustments –
    SAVESTATES: Allow selecting -1 Auto slot with hotkeys
    SAVESTATES: Allow wrap-around from -1 to 999 and backwards
    SAVESTATES: Show failure message when trying to load a state that does not exist instead of plain “Loading state”
    SAVESTATES: Shorten the duration of slot change notification
    SAVESTATES: Change the widget type to the same type as shader toggle for better back and forth action. Closes [Widgets] Save state slot switcher
    SHADERS: Append Preset feature
    SHADERS: Prepend Preset feature
    SHADERS: Shader Preset – Wildcard Replacement in Paths on Load. When a simple preset loads, text wildcards which are found in paths inside the presets will be replaced with values coming from the current RetroArch context. The replacement will be executed on both texture paths and reference paths.
    SHADERS/SLANG/SPIRVCROSS: Update to latest SPIRV-Cross, fixing Metal shader compilation issues along the way
    STATICALLY LINKED/SALAMANDER: Fix salamander config save on fork for static platforms
    TVOS/VULKAN/MOLTENVK: Vulkan on tvOS
    VIDEO: Allow manual video swap interval forcing. The addition of auto swap interval effectively prevented manual forcing, which is beneficial when the rate is not reported properly. Therefore use the interval in the calculation only when using automatic interval.
    VULKAN: Fix crash when using multiple physical devices and HW core (#14889)
    VULKAN: Detect if wrong PhysicalDevice is returned.
    VULKAN: Actually query physical device before creating core device.
    VULKAN: Define and implement v2 of context negotiation interface
    VULKAN: Add v2 of context negotiation interface.
    VULKAN: Add vkEnumerateInstanceVersion symbol.
    VULKAN: Implement v2 context negotiation
    VULKAN: Use compute shaders to upload RGB565
    VULKAN: Fix regression with RGB565 and OriginalHistory.
    VULKAN/WAYLAND: Don’t clamp the number of requested images. Due to an unfortunate “feature”, MESA always reports 4 as the Vulkan surface’s minImageCount in Wayland. However, values of 2 and 3 work perfectly well, even if they are out of spec, providing way better latencies when using the Vulkan backend on Wayland. So this removes the artificial clamping that was being done to desired_swapchain_images, because it’s not really necessary and was causing very noticeable input lag on Wayland+Vulkan.
    VULKAN/MENU/RGUI: Fix RGUI on Vulkan on platforms that don’t have _pack16 VkFormats
    VULKAN/MACOS/OSX: avoid using _PACK16 pixel formats on platforms without them
    WAYLAND: On scaled desktops the wayland backend deciding to resize based on values multiplied by the scale factor twice. Resulting in continuous attempts to rebuild the swapchain when in fullscreen.
    WAYLAND: Wait for splash screen configuration. Before, configuration (resize) events for the initial wayland window could happen before or after set_video_mode which could result in a small or corrupted window. Now we make sure that the initial window has processed it’s resize events before window size is set by set_video_mode.
    WAYLAND: Changes the initial window to show a RetroArch logo copied from the icon of the X11 backend.
    WAYLAND: Build pointer-constraints and relative-pointer protocols.
    WAYLAND/GL: GL is sometimes not rescaling property (Super + Left).
    WIN32/INPUT: Add support for mouse button swap
    WIN32: Fix keyboard event characters. Added sending key chars to all input drivers (currently they only send scan codes), and also missing mods for raw.
    WIN32: Fix restart if path has spaces. CreateProcess does not like to have anything executable path related in the second parameter lpCommandLine if the path has spaces. Thus strip everything from args except the actual parameters.

 

Téléchargement : Retroarch 1.15.0


  • Retour en haut

Posté 11 mars 2023 - 12:03

#2
Waikiki

Waikiki

    Sunriseur elite

  • Modérateur
  • 1 006 Messages :
  • Sexe:Male
Pas de MAJ pour la version 3DS ? Domage
  • Retour en haut

Posté 11 mars 2023 - 13:21

#3
FoxyLove

FoxyLove

    Sunriseur

  • Members
  • PipPip
  • 161 Messages :
  • Sexe:Female
  • Lieu:Québec

Pas de MAJ pour la version 3DS ? Domage


La version 3DS a aussi été mise à jour
  • Retour en haut

Posté 11 mars 2023 - 17:48

#4
shadow256

shadow256

    Sunriseur PRIVILEGE

  • Members
  • PipPipPipPipPip
  • 11 577 Messages :
  • Sexe:Male
Sacré changelog, comme toujours.
Mes créations:
Ultimate-Switch-Hack-Script, mon plus gros projet
Switch_AIO_LS_pack, mon pack pour la Switch
Ultimate Wii U Hack Script, mon premier projet, plutôt complet
Ultimate PS3 Hack Script, un projet peut utile aujourd'hui

Si vous aimez mon travail, vous pouvez me faire une donation via paypal en cliquant ici, pensez que même un euro se sera déjà beaucoup et très apprécié.

Matériel:
Spoiler
  • Retour en haut

Posté 11 mars 2023 - 21:08

#5
Waikiki

Waikiki

    Sunriseur elite

  • Modérateur
  • 1 006 Messages :
  • Sexe:Male

Pas de MAJ pour la version 3DS ? Domage

La version 3DS a aussi été mise à jour


Désolé pour la désintox. Merci pour la précision je vais regarder ça de plus prêt ;)

Savez-vous si le core de Duckstation est prévu pour la 3DS (new 3DS) ?
  • Retour en haut

Posté 11 mars 2023 - 23:28

#6
psp-switch4ever

psp-switch4ever

    Sunriseur avancé

  • Members
  • PipPipPip
  • 325 Messages :

Salut ,

Sur ma Switch , il plante dès le lancement avec la dernière version d'atmosphere


  • Retour en haut

Posté 11 mars 2023 - 23:34

#7
FoxyLove

FoxyLove

    Sunriseur

  • Members
  • PipPip
  • 161 Messages :
  • Sexe:Female
  • Lieu:Québec

Pas de MAJ pour la version 3DS ? Domage

La version 3DS a aussi été mise à jour


Désolé pour la désintox. Merci pour la précision je vais regarder ça de plus prêt ;)

Savez-vous si le core de Duckstation est prévu pour la 3DS (new 3DS) ?

J'ai la New 2DS XL et je n'ai que le core de PCSX ReARMED. Je ne trouve pas non plus le core de DuckStation sur la version PC
  • Retour en haut

Posté 12 mars 2023 - 05:04

#8
Therock

Therock

    Nouveau / peu actif

  • Members
  • Pip
  • 7 Messages :
Toujours pas de retroarch officiel sur ps4 ces triste
  • Retour en haut

Posté 12 mars 2023 - 12:47

#9
nabil1976

nabil1976

    Sunriseur

  • Members
  • PipPip
  • 63 Messages :
esqu'il est possible de lançaer des jeux "roms" neogeo.mame.cp1.cp2.cp3 sur ps2 a laide de cette emulateur ? merci de me rependre
  • Retour en haut

Posté 13 mars 2023 - 02:15

#10
shadow256

shadow256

    Sunriseur PRIVILEGE

  • Members
  • PipPipPipPipPip
  • 11 577 Messages :
  • Sexe:Male
Neogeo, CPS1 et CPS2 oui, CPS3 je ne sais pas mais j'en doute.
Mes créations:
Ultimate-Switch-Hack-Script, mon plus gros projet
Switch_AIO_LS_pack, mon pack pour la Switch
Ultimate Wii U Hack Script, mon premier projet, plutôt complet
Ultimate PS3 Hack Script, un projet peut utile aujourd'hui

Si vous aimez mon travail, vous pouvez me faire une donation via paypal en cliquant ici, pensez que même un euro se sera déjà beaucoup et très apprécié.

Matériel:
Spoiler
  • Retour en haut

Posté 13 mars 2023 - 02:17

#11
shadow256

shadow256

    Sunriseur PRIVILEGE

  • Members
  • PipPipPipPipPip
  • 11 577 Messages :
  • Sexe:Male

Salut ,

Sur ma Switch , il plante dès le lancement avec la dernière version d'atmosphere

Tu le lances en mode applet ou non? Si oui c'est le problème sans trop de doute.


Mes créations:
Ultimate-Switch-Hack-Script, mon plus gros projet
Switch_AIO_LS_pack, mon pack pour la Switch
Ultimate Wii U Hack Script, mon premier projet, plutôt complet
Ultimate PS3 Hack Script, un projet peut utile aujourd'hui

Si vous aimez mon travail, vous pouvez me faire une donation via paypal en cliquant ici, pensez que même un euro se sera déjà beaucoup et très apprécié.

Matériel:
Spoiler
  • Retour en haut

Posté 13 mars 2023 - 22:21

#12
psp-switch4ever

psp-switch4ever

    Sunriseur avancé

  • Members
  • PipPipPip
  • 325 Messages :

Tu le lances en mode applet ou non? Si oui c'est le problème sans trop de doute.

Salut , je me disais bien , je voyais Applet écrit en rouge quand n’allais dans Album et je ne savais pas ce que c’était

Du coup , grace a ton intervention , j'ai cherché comment le désactiver , je l'ai donc désactiver pour se faire ,j'ai  maintenu R tout en lançant un jeu officiel , du coup ça a faire disparaitre ce mode et là Retroarch se lance comme il faut.

 

Grand merci a toi!


Ce message a été modifié par psp-switch4ever - 13 mars 2023 - 22:28.

  • Retour en haut

Posté 15 mars 2023 - 02:10

#13
FoxyLove

FoxyLove

    Sunriseur

  • Members
  • PipPip
  • 161 Messages :
  • Sexe:Female
  • Lieu:Québec

esqu'il est possible de lançaer des jeux "roms" neogeo.mame.cp1.cp2.cp3 sur ps2 a laide de cette emulateur ? merci de me rependre


Il est possible sur certains plateformes comme la version PC
  • Retour en haut

Posté 15 mars 2023 - 18:51

#14
psp-switch4ever

psp-switch4ever

    Sunriseur avancé

  • Members
  • PipPipPip
  • 325 Messages :

esqu'il est possible de lançaer des jeux "roms" neogeo.mame.cp1.cp2.cp3 sur ps2 a laide de cette emulateur ? merci de me rependre

 CPS3 c'est mort vue les limitation de la PS2 et la difficulté a programmer dessus

CP1 et CP2 je sais que sur PS2 ça peut être émuler via mame


  • Retour en haut




0 utilisateur(s) en train de lire ce sujet

0 invité(s) et 0 utilisateur(s) anonyme(s)