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[Multi] RetroArch 1.9.8 disponible


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Posté 23 août 2021 - 07:08

#1
tralala

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L'équipe LibRetro vient de libérer la version 1.9.8 de leur émulateur RetroArch, il s'agit là d'une version majeure, comme quasiment toute nouvelle proposition qui concerne RetroArch.
 
Les améliorations portent entre outre sur les résolutions, la gestion particulière sur Xbox One et Xbox Series, la version Wii U, ou encore la version PlayStation 2.
 
 
 
 
Ce n'est pas tout puisque de nombreux cores ont été mis à jour et de nombreuses options, notamment de Catégories, ont été ajoutées pour : 
 
- Final Burn Neo
- Mupen64Plus Next
- Beetle Saturn
- Beetle PSX
- Beetle PCE
- Beetle PCE Fast
- Genesis Plus GX
- Snes9x 2010/2005/2002
- DOSbox Pure
- DOSbox Core
- UAE (Amiga)
- VICE (Commodore 64)
 
 
 
 
Ce n'est pas tout puisque le support de la nouvelle version de RetroFW a été implémenté, avec pas moins de 29 cores concernés, Atari800, BlueMSX, Cap32, FCEUmm, fMSX, FreeCHAF, FreeIntv, FUSE, Gambatte, Genesis Plus GX, gpSP, GW, Handy, LRMAME2003, LRMAME2003 Plus, Mednafen PCE Fast, NXEngine, O2EM, Picodrive, Pokemini, Potator, Prboom, Prosystem, QuickNES, RACE, Retro8, SMS Plus, Stella 2014, Vecx. Bref il y en aura pour tout le monde !
 

 
Changelog 1.9.8
 
AUDIO/WINDOWS/WASAPI: Stop deactivating audio on fast forward
CHEEVOS: Hide challenge indicators when resetting
CHEEVOS: Support for more than 64 memory regions
CHEEVOS: Automatically retry ‘http error code -1’
CONTENT INFORMATION: Show content info label+path rows always
CORE OPTIONS: Core option categories implemented
CORE OPTIONS: Add option to disable core option categories
D3D10/11/12: Fix gfx_display_draw_texture – fixes OSK (On-Screen Keyboard) issues
DATABASE: Fix heap-buffer-overflow when fetching CRC values
DATABASE/EXPLORE: Fix CRC32 reading in explore menu
DATABASE/LIBRETRODB: Fix writing of numerical values
DATABASE/LIBRETRODB: Fix libretro-db loading on big endian platforms
DUMMY CORE: Skip state_manager_event_{deinit/init} when core type is dummy, should skip warning spam ‘Implementation uses threaded audio. Cannot use rewind..’ when using rewind
INPUT/UDEV: Limit udev device scan to subsystem ‘input’
INPUT/SDL2/WINDOWS: Fix keyboard event keycodes
INPUT/WAYLAND: Fixes a bug where the first player’s mouse, pointer, and lightgun are echoed to the other ports. Now, those other ports correctly report zero. In the future support for multiple mouselike devices will need to be added, which is a bigger project
INPUT/WAYLAND: The driver now respects keyboard_mapping_blocked
INPUT/WAYLAND: When possible, deprecated lightgun defines are replaced with the new ones. The coordinates are still using the old relative callbacks
INPUT/WINRAW: Trigger joypad driver reinit on DEVICECHANGE – avoids fullscreen toggle
INPUT/WINRAW: Alt sticky fix
INPUT/WINRAW: Prevent Alt getting stuck when Alt-Tabbing
INPUT/WINRAW: Add pointer status
INPUT/WINRAW: Add missing analog keybinds
LIBNX/SWITCH: Fix poll missing for controller 2-8
LIBNX/SWITCH: Fix layout not applied correctly and hangs when splitting joycons
LIBRETRO: Core options category API implemented
LIBRETRO: Fix RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE callback when runahead is enabled
LIBRETRO: Add environment callback for enabling core option menu visibility updates without toggling Quick Menu
LOGGING: Starting logging and verbose mode before first config load
LINUX: In some Linux Desktop Environments, like Budgie, task bar feature is unable to pin applications. With StartupWMClass= present in .desktop file, it is possible to pin the application
LOCALIZATION: Fetch translations from Crowdin
MENU: Relocate ‘Manage Playlists’ to top
MENU: Fullscreen resolution width/height settings no longer require ‘advanced settings’
MENU/REFRESH RATE: Fix double notifications with refresh rate settings
MENU/OZONE: Ensure the existence of values used in selection calculation
MENU/OZONE/VULKAN: Casting to unsigned caused an integer overflow and after float promotion would lead to ‘x’ being a garbage value, leading to problems when this value was passed to vkCmdSetViewport. This stops Vulkan validation layers from complaining about it
METAL: Fixed font driver memory leaks
MOUSE: Change default mouse index to port index
MOUSE: Friendly names for mice where available
OSX: Fix some memory leaks
OSX: Fix controller duplication bug
PS2: Implement alpha for the video driver
PS2: Aspect ratio handling
RETROFW: Initial port
UWP/XBOX: Enable Explore tab by default – seems to work fine
UWP/XBOX: Fix startup issues with latest Xbox Dashboard updates – ANGLE cores still show up wrong
UWP/XBOX: fix issue where files where opened as OPENALWAYS instead of OPENEXISTING this fixes beetle cores
UWP/XBOX: fix issue where filesizes where not returned properly, this fixes loading arcade dat files
UWP/TRANSLATION: Enabled translation services for both UWP MSVC2017 and 2019. No TTS speech yet.
VIDEO: Fix refresh rate 59Hz rounding
WINDOWS: Remember original refresh rate
WINDOWS/VULKAN: Refresh rate fixes + cleanups
WIIU: Fix L3/R3 buttons
WIIU: Compress RPX libretro cores
WIIU: Add ICInvalidateRange (necessary for JITs)
WIIU: Slight filesystem optimisation
WIIU: Add option for running without core info (emscripten-style)
 
 

 

 

 

Téléchargement : RetroArch 1.9.8
 

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Posté 23 août 2021 - 15:18

#2
shim80

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Merci pour la new, le changelog est énorme...
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Posté 23 août 2021 - 21:11

#3
exodusPSV

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Grand merci pour cette news
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