# Cemu detailed changelog for 1.22.9d# Patreon release date: 2021-03-19# Public release date: 2021-03-26# New in 1.22.9d (public release):general: Internal tweaks to Windows.Gaming.InputUI: Minor improvements to graphic pack window# New in 1.22.9c:UI: Fixed cut off dropdowns in the graphic pack window# New in 1.22.9b:general: Fixed a regression where the mlc path would be processed incorrectly, leading to Cemu not being able to load some mlc files# New in 1.22.9:input: Added support for Windows.Gaming.Input (Available only for Windows 10 or above)Two new API options:WGI GamePad Mirrors XInput but without the 4 controller limitWGI RawController Mirrors DirectInputBoth of these usually have more stable drivers and should be preferred over regular XInput/DirectInputinput: Various smaller improvements to input settingsStick preview now has a circle to indicate where 100% range of the emulated controller isgeneral: Fixed a crash that would occur when refreshing the game list when it contains WUD images without keyscoreinit: Implemented API OSIsHomeButtonMenuEnabled() and OSEnableHomeButtonMenu()Fixes Disney Infinity 2.0 crashing on launch. It relies on specific behavior for correct initializationOpenGL/Vulkan: Resolved an issue where depth buffer clears would use incorrect clear valuesFixes rendering bugs in Mario vs Donkey Kong: Tipping StarsFixes invisible UI in Dragon Quest XOpenGL/Vulkan: Improved tracking and synchronization of overlapping memory in texture cacheFixes black screen issue in CoD: Black Ops 2OpenGL/Vulkan: Implemented support for shader instruction SAMPLE_C_LFixes missing lighting in CoD: Black Ops 2nsysnet: Resolved an issue where recv() would starve other threads of CPU timeFixes a rare softlock that could happen in various third party gamesNote:(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/