# Cemu detailed changelog for 1.22.7# Patreon release date: 2021-02-23# Public release date: 2021-03-02general: The default vsync frequency (emulated refresh rate) is now 59.94 to match the actual consoleGraphic packs can still set it to a flat 60general: Fixed various small memory leaksVulkan: Revised internal swapchain management and fixed some synchronization bugs in the processDouble-buffered vsync should no longer cause graphical artifactsVulkan: Added a new experimental vsync modeIf enabled, Cemu will match the vblank event timing of the emulated display to the physical monitor on which Cemu is displayedThis reduces latency and avoids tearing by piggybacking on the emulated game's vsync implementationFor *perfect* results, the vsync rate in Cemu should be equal or slightly higher than the monitor refresh rateAs an example: When playing BotW on a 60 Hz monitor you want to set FPS++ to either 60 FPS or the next higher option. This is assuming stable 60 FPS can be maintained.Alternatively, any integer ratio (1:2, 1:3, 1:4...) should give good results as well. E.g. 30 FPS on 60 Hz, 36/72 FPS on 144 HzEven for non-integer ratios (30 FPS on 144 Hz) this mode of vsync should perform at least as well as the Vulkan-native double buffered vsync modeWhile this is only available for Vulkan right now, we plan on adding this to OpenGL in the near futureVulkan: Cemu's internal shaders no longer show up in the overlay statistic ('Compiled x shaders'). Unlike game shaders they do not get cached and also do not cause any stutterH264/DXVA2: Fixed incorrect handling of mismatching frame pitchThis should fix broken video playback in Mario Party 10 and Pikmin 3 on some GPUsGX2: Fetch shaders with a size of zero won't cause a crash anymore (regression introduced with 1.22.6)Resolves Minecraft crashing on launchNote:(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/