ExZap propose la version 1.21.3 de son émulateur Wii U.
Les textures peuvent être dumper, cette fois sous la forme ".tga" au lieu de ".bmp". De plus, les problèmes d'ombres dans "Super Mario 3D World" et dans d'autres jeux ont été corrigés, mais pas dans Bayonetta 2.
Changelog :
- Le filtrage anisotrope peut désormais être contrôlé par des packs graphiques
- Support du dump des textures de nouveau ajouté
- Corrections graphiques
# Cemu detailed changelog for 1.21.3# Patreon release date: 2020-10-02# Public release date: 2020-10-09general: Logging now uses local time instead of UTCgfxPack: Graphic packs can now overwrite the level of anisotropic filtering for individual textures (#257)We also added a demonstration graphic pack for BotW under enhancementsFor graphic pack authors:The new option is called overwriteAnisotropy and was added to [TextureRedefine] in rules.txtValid values are 1, 2, 4, 8 and 16OpenGL/Vulkan: Readded texture dumping supportNow also dumps to .tga files instead of .bmp (transparency support)OpenGL/Vulkan: Fixed a bug in the shader decompiler when translating shadow sampler instructionsThis fixes shadow issues in Super Mario 3D World. Other games might be affected as wellVulkan: Fixed an issue where anisotropic filtering would not be enabled if below 4xSlightly improves default terrain quality in BotWOn a side note, we were able to track down Bayonetta 2's missing shadow issue (thanks to Rodrigo from Yuzu for helping with this!)Since a proper solution will take a while to implement we have released a workaround graphic pack as a temporary solutionNote:(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
Téléchargement : cemu.info