# Cemu detailed changelog for 1.18.0b# Patreon release date: 2020-03-27# Public release date: 2020-04-04# New in 1.18.0b:general: Updated language filesCPU/JIT: Added proper icache invalidation and allow recompilation of dynamic codeThis improves performance in titles which use runtime code generation (e.g. VC64 or webkit based titles)Vulkan: Added support for texture format A1_B5_G5_R5 (commonly used by VC64 titles)OpenGL: Added support for LINE_LOOP primitivecoreinit: Fixed a potential deadlock which could occur after OSCancelThread() was called# New in 1.18.0:input: Added native support for DSU client (Cemuhook motion provider protocol)Configurable as a separate input API in input settingsinput: Added motion support when Wiimotes are used as input API for GamePadinput: Added motion support when using DSU client for emulated Wiimotesgeneral: Added quick start assistant for new usersOpens on first launch but can also be accessed via the help menudebugger: Various smaller tweaks for better readability of disassembled instructionsdebugger/patches: Added more PPC instructions to the assembler and disassembler (#288)New: mulli, mullw, mulhw, mulhwu, divw, divwu, beqlr, bgtlr, bgelr, bltlr, blelr, bnelrNew simplified mnemonics: extlwi, extwri, slwi, srwi, clrlwi, clrrwi, subVulkan: Fixed an issue where stencil clear could also unintentionally clear depth (fixes some issues caused by Nvidia driver 445.75)Vulkan: Added alternative code path for when R4G4 textures are not supported (fixes crashes on Intel GPUs)Note:(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/