
# Cemu detailed changelog for 1.14.0# Patreon release date: 2018-10-23# Public release date: 2018-10-30GX2: A full reimplementation of the texture system from scratchMain improvements:- Better tracking and synchronization of textures which have overlapping data- Better performance when a large number of textures are loaded- Better garbage collection in texture cache (lowers VRAM usage and keeps it low)- Lower chance of corrupted textures due to improved detection of texture invalidation- Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)GX2: Fixed shader cache being ignored on Windows AMD driversGX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)GX2: Primitive RECT are now rendered as trianglesGX2: Added support for shader CALL instructionGX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rulesGX2: Added support for streamout in geometry shadersGX2: Emulate color buffer GPU7 registers correctlyGX2: Fixed separate alpha blendingGX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4GX2: Added support for texture formats R16_SNORM and BC4_SNORMGX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignoredGX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)GX2: Fixed random crash that could occur shortly after shader cache finished loadingPPC/JIT: Small tweaks and improvementsgfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdatedcoreinit: Context LR is now stored as big endiancoreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomiccoreinit: Small tweaks to OSExitThreadinput: Fixed touch input in separate pad windowinput: Improved deadzone handlingvpad: Fixed directions of axis values in certain situationssnd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)