Full changelog v1.4.0- Lua now supports 64 bit numbers- Full unsigned and signed 32 bit numbers can now be used as min/max value- Fixed crash when no save files or games are on the system- Configs can now have different offsets based on what game version is installed- Fixed value widget increment/decrement acceleration- Added equations which get applied before displaying it or before saving it to the file- Added config file redirection (Useful for games with different titleIDs for different regions)Full changelog v1.3.0- Savefiles encoded in UTF-8 and UTF-16 can now get parsed by the editor- Implemented multithreading so animations look a lot smoother now!- If some animations are too fast, please tell me- Since the devkit recently fixed exceptions, EdiZon isn't crashing anymore when loading a faulty config file.- Also added a message which gets displayed in this case