Cemu 1.8.1 News UpdateGraphics improvement : He showcased Zelda BOTW effects like Fog, and particle effects. ** -- Zelda BOTW Screenshots **Amd related shadow square bug is fixed. Oh yeah !Compatibility with games is improved : A new game boots : DarkSiders Warmaster, Youtube app, Web-browser app ** -- Web Browser Screenshots -- Web functionality was added but in basic form, just for browsing capability. Exzap said not to expect online game functionality as that is much larger project not coming anytime soon. But he said its an important feature because its one of the hardest feature to implement. So making it work means really good for the future of Cemu. **Tweaks to the software keyboard : BoTW horse registration and ingame keyboard will work correctly.Other tweaks and bug fixes.Exzaps game compatibility notes, at this link. He knows why many games don't boot. Its an interesting read for those who want to know if any progress on a certain game. But unfortunately for MH3U, he doesn't know why.
Some notes on current state of compatibility for games/applications in Cemu.Maintained by ExzapLast updated: 18th June, 2017 (using Cemu 1.8.1 dev version)Note1: Unless otherwise specified, all tests are done with CPU mode set to interpreter.Note2: Game region is always EUR. If not available, JPN version is used instead.Note3: All games are unpatched############ Games ############8 Bit Hero Softlocks during boot when recompiler is enabled, but works in interpreter mode. Broken graphicsAffordable Space Adventures Works. Has texture bugsAqua TV Crashes before title screen due to unimplemented instruction subfcoAssassins Creed 3 Unstable (Possibly due to a race condition or bug in synchronization API)Assassins Creed 4 Unstable/slow. Since 1.8.1 SWKBD input works. Can crash in recompiler mode upon loading a game.Batman Arkham City Works. Unstable in recompiler modeBayonetta 2 Works despite tons of missing API. Sound issues (likely timing related)Cabelas Dangerous Hunts Works (needs full testing)Call of Duty Ghosts Locks up during early boot, probably due to missing OSTryAcquireSpinLockWithTimeout()Child of Light Works, but weirdly slowCosmophony Softlocks shortly after boot. Likely due to missing SAVEGetFreeSpaceSizeAsync()Darksiders Warmastered Edition Works. Slow due to PSQ_LX/PSQ_STX not being recompiled yetDevil's Third Softlocks during intro screen. Keyboard and performance monitor API missingDon't Starve Giant Edition Works (needs full testing)Fast Racing Neo Unstable. Relies on unemulated graphic features. Heavily utilizes MPTaskQueue which is not well tested. dev note: MPWaitTaskQ() does not wait on currently running tasks.Game & Wario Crashes on early boot in GX2CopySurface(). Expects GX2GetLastFrame() to return valid result?Little Inferno Goes ingame, but fire mechanic is broken due to unsupported GPU -> RAM texture syncLone Survivor WorksMario Party 10 Crashes immediately. Requires lazy RPL loadingMario Tennis Ultra Smash Works. Broken graphicsMass Effect 3 Works. Slow, has graphic bugsMinecraft: Wii U edition Works, slowMonster Hunter 3 Ultimate Softlocks during early boot. Reason unknownOddworld New 'n' Tasty Locks up during boot, probably due to missing API SAVEGetFreeSpaceSizeAsync()Paper Mario Color Splash Works (crashes at specific locations in the game?) Has graphic bugs due to back/front using different polygon offsetsPikmin 3 Works, but during the tutorial there is a game breaking bug. (Player has to scroll to certain location on the GamePad map, but game doesn't recognize when player actually moves there)Pokkén Tournament Works but has game breaking graphic bugs. In interpreter mode there is no flickering geometry. Possibly a timing/synchronization issue or a recompiler bug on top of other issues?QUBE Director's Cut Works in interpreter mode. In recompiler mode starting a new game causes a softlock. Graphic bugsRayman Legends Boots but gets stuck at 'Connect the Wii U GamePad' screen. Probably due to missing controller API (VPADSetSamplingCallback?)Resident Evil Revelations Softlocks after creating/loading save data. Various API missingRodea The Sky Soldier Crashes during early boot due to memory corruption (The game uses mismatched heaps when freeing memory)Shovel Knight Works, missing API to support two player modeStar Fox Zero Works, audio broken (timing issue?)SteamWorld Dig WorksSuper Mario 3D World Works, level 1-5 Switch Scramble Circus is slow because the game generates tons of dynamic textures that only persist for one frame (which Cemu can currently not detect, leading to a bloated texture cache)Super Meat Boy WorksTerraria Boots up to title screen but controller input is not working. Reason unknownTwilight Princess HD Works, but crashes after final Ganon battleThe Binding of Isaac WorksThe Book of Unwritten Tales 2 Unimplemented instruction(s) (31->512)The Swapper WorksTrine 2 WorksZombiU Boots up to title screen but controller input is not working. Possibly due to unsupported API(list is still being updated for 1.8.1, more games will be added in the next few days)####################### System software #######################System menu (Barista) Boots, but needs title switching + lots of system APIBrowser (Surf) Works (with sockets enabled). Unstable and can crash on certain actions/websitesMii Maker (Sugar) TBD################## Misc apps ##################YouTube Somewhat works with sockets enabled. DRC output upside-down. Needs h264Hulu CrashesAmazon Video CrashesUplay Boots into black screen. Missing API?Watchup Crashes