Le changelog de cette version v0.3 reste intéressant, on y retrouve des corrections de bugs, des améliorations sur l'émulation et sur les divers rendus, et sur les gestions des mémoires tampons.
Revision c2fa561e403c755291ce9d70d3fdb6644de2d34c- set POSTFLG when booting games directly, fixes Pokémon games and likely others- fix bug with cart DMA, booting a game from the firmware should be stable now- better emulation of cart transfer delays- better save type heuristics- support for writing to VCount- 2D: fix display capture blending modes- 2D: implement X-flip for bitmap sprites (oops)- 3D: fix mode3 (vertex) texcoord generation (Eledees no longer looks like your TV decoder broke)- 3D: fix Z-buffering- 3D: attempt at fixing culling, works better- 3D: latch all rendering-related registers upon VBlank- 3D: delay rendering start a bit, for games that run late- 3D: optional threaded renderer- 3D: change renderer to work per-scanline; accurate stencil buffer- 3D: fix alpha calculation when alphablending is disabled via DISP3DCNT- 3D: fog and edge marking- wifi: more functionality emulated, attempt at sending/receiving data- misc bugfixes and optimizations- better framerate limiter