UDK ULTIMATE 2017 CHANGELOG AND IMPROVEMENTS:- Recompiled UDKGame Binaries both 32 and 64 Bits;- Improved Stability and Compatibility over last UDK Engine (Feb 2015 Build) thanks to recompiling of the binaries with EPIC_INTERNAL_FLAG (no random crashes);- Fully PS3 CFW Support, improved PC and Xbox360 support;- Fully Adobe Flash Scaleform support for all platforms;- Added Bink Video Loading Support for PC and Xbox360. As PS3, unfortunatelly we could not fix the Bink Video Source Code to work on PS3;- Removed iOS support because UE3 2011 Source Code is know to have a bug for exporting to iOS (use UDK Engine February 2015 for iOS export);- Completely new and revamped UI made in Flash / Scaleform (source flash files included for easy editing);- Added basic gameover screen which resets game (kismet and flash scaleform);- Improved FBX Material Import, autoset double sided materials on imported meshes which have one side poly (avoid unwanted poly culling);- Improved FBX Mesh Import, autoset "Enable PolyColl and Shadow Casting" for multiple meshe`s ID (multi material meshes). This is very handsome whenever importing too many FBX meshes for modular level design, no need to manually set this for each imported mesh;- Custom Gore System: blood spills from enemies on shoot, bloody wounds on enemies body, blood splash on walls, custom physical gibs system. However, Hitmask (bloody wounds on enemies body) don`t work on PS3 (it crashes the system). I think it happens because Hitmask component of UE3 Source Code is not ported to PS3;- Added basic Gears of War 3rd Person Shooter Gameplay Template;- Added default UTGame First Person Shooter Gameplay Template;- Enhanced Characters Animation Tree (new animations included);- Basic Melee Execution System: Gears of War Saw Execution;- Gears of War Model Pack: Characters, Weapons and Environmental Objects (props). Important: as for PS3, everything works perfectly (GOW Weapons and Characters), except GOW props (static meshes). That`s because GOW Static Meshes were extracted directly from upk and recooked in UDK Ultimate, but for PS3, the PS3Tools.dll can`t cook a recooked static mesh, that means if you want to use some Gears of War Props on PS3, you need the extract this prop using Unreal Model Viewer (included on the download), then import this prop on 3dsmax, then export it to UDK Ultimate as FBX, and recreate the package. As for PC and Xbox360, they are ready for use;- Realistic Balistic Weapons: All GOW guns shoot real bullets influenced by physics;- Added bullet shell eject effect on All Custom GOW Guns;- Basic TeamGame Match Setup: Gears of War Heroes x Locust Army;- Basic Cutscene Matinee Animation Template with kismet;- Full Unreal Tournament 3 Script (Classes) Source included;- Many Unreal Tournament 3 Models, Animations and Effects Pack ported to UDK;- All other UDK Engine Features included (except some new features like substance procedural materials system);- Included usefull Third-Party Tools like Unreal Engine Model Viewer, Unreal Engine Scripts Decompiler, Unreal X-Editor, UnrealScript Plugin for Notepad++;- All custom Art Assets included, like Gears of War 3D Models in 3dsmax format, all custom logos, banners, wallpapers and icons in Photoshop format, all promo material included the Release Trailer in After Effects format and Adobe Premiere Editing;- New Docs folder with more complete instructions on how to install and use UDKUltimate;