# Cemu detailed changelog for 1.7.5# Patreon release date: 2017-04-23# Public release date: 2017-04-30CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)CPU/JIT: Added experimental support for PPC's non-ieee modeCPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possibleRPL: Fixed a crash caused by too large SDA areasGX2: Various optimizations for the graphics backend, including:... optimizing the algorithm for vertex/uniform/streamout cache lookup... avoiding all redundant GL state changes... implementing OpenGL DSA for textures... other micro optimizations throughout the entire codeGX2: Fixed a bug leading to corrupted shader cache filesGX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUsGX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect valueGX2: Fixed crash caused by unsupported vertex/geometry shader modeGX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders
Pour profiter de cette version v1.7.5 il faut contribuer : https://www.patreon.com/cemu ou bien vous attendez une semaine le temps que la version grand public soit diffusée sur le site officiel : cemu.info .