a PS2 emulator for PS4 looks like more flexible than the one we have seen on PS3, at least you can configure it (hooks, params) using Luait seems they have an additional SDK for PS2 games on PS4 platform, EBOOT and compiler is not tied to entitlement keysand now I think it is the same for all games that use the same SD version, earlier I've thought they compile it for each gamehere is an example of directory structures for max payne 1: Ybin.mea rom named as PS20220WD20050620.crack, just for fun or what?if you remember on PS3's ps2_netemu we have encrypted PS2 iso image and encrypted virtual memory card image, on PS4 they are not encryptedeverything are stored in encrypted PKG+PFS image, there is no additional encryption layeralso it seems we can easily convert PS2 games into PS4 format on exploited firmware with PS2 supportbut as usual we need to make custom PKG+PFS loader for retail firmwares that can handle unencrypted or semi-encrypted/semi-signed packagesa small correction: eboot.elf (an actual emulator?) should differs for each game, and its partial source code should be in SDK probablythough I don't see any xrefs to "payne" other than title IDso we can reuse eboot probably