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Cemu Patreon v1.6.4 disponible aujourd'hui


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Posté 12 décembre 2016 - 07:42

#1
tralala

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Le développeur ExZap continue de faire progresser son émulateur Wii U en améliorant encore les graphismes et la gestion sonore de certains titres.
 
 
 
 
L'émulateur Cemu  depuis sa première version n'a jamais pu traiter le rendu du ciel pour des jeux comme  The Legend of Zelda: The Wind Waker ou Mario Kart 8, même si la solution ne semblait pas complexe, elle semble être désormais réglée.
 
Cette version v1.6.4 supporte désormais de nouveaux filtres, en option vous pouvez activer le filtre bicubique à la place du filtre bilinéraire pour upscaler le rendu de sortie. Le rendu est plus lisse en plein écran et le gameplay plus fluide.
 
L'émulateur supporte SteamWorld Dig (sans son) et Sniper Elite V2 (bien que graphiquement horrible et presque injouable).
 
 
 

 

 

 

Cemu 1.6.4 will release on Monday, 12th December.
 
What will change:
 
 Graphic improvements
 Minor audio improvements
 Minor performance boost
 Compatibility improvements
 Misc changes, bugfixes and adjusted gameprofiles
In a way, the next release has a bit of everything. Here are some of the highlights:
 
The problem with skys
 
If you have been following Cemu since it's initial release you might remember that there have always been issues with rendering skys in many games. (See these older videos: Wind Waker, Mario Kart 8) While we did find solutions that worked for certain games, the root cause remained a mystery that was never really solved, until 1.6.4 that is.
 
In 1.6.4 the issue is finally fixed properly. As a result XCX now correctly renders the sky and Smash no longer displays a white background on the result screen. I am sure other games are affected by this change as well but so far I have not spotted any.
 
Bicubic upscaling
 
Cemu 1.6.4 adds the option to use Bicubic instead of Bilinear filtering to upscale the output image of games. The result is that everything looks a bit smoother in fullscreen.
 
Comparison screenshots from XCX: Default (1.6.3) Bicubic (1.6.4)
 
Just to avoid any confusion: This is not the same as MSAA (Anti-Aliasing). Cemu still has no MSAA support.
 
Improved compatibility
 
SteamWorld Dig is now playable (although sound doesn't work) and Sniper Elite V2 goes ingame (graphics are horribly broken which makes it unplayable). There are likely a few other games that progress further as well, but we have not had the chance to do extensive testing yet.
 
Also since I know someone will ask: None of the popular games are affected (E.g. Hyrule Warriors, MH3U, Color Splash..)
 
Updated game profiles and new options
 
We have added new game profiles and updated the old ones. Mostly to add the 'emulateSinglePrecision' option for several games to fix gameplay bugs, like the falling platforms in Super Mario 3D World.
 
There is also a new option which disables certain shader features, speeding up shader compilation slightly (meaning shorter stutter) and also speeding up shader execution a bit which means more FPS in GPU-bound scenarios. The downside is that this option cannot be set for every game as it can introduce graphic bugs.
 
In other news: Migrating the website to a new hoster
 
Recently the downtimes of cemu.info have gotten a bit too frequent and we decided that it's time to move the website to a more reliable hoster. By the time Cemu 1.6.4 releases the migration should already be completed. As a result, downloading new releases will be a smoother experience in the future.
 

We'll also use the opportunity to update the website, specifically the FAQ.

 

 

 

 
CEMU, Cemu, CEmu?
 
This might sound silly, but we never really settled on what capitalization to use for the name 'cemu'. Initially we started with 'Cemu' but then later on we switched to 'CEMU'. After some consideration and input from the community, we have decided to go back to the roots and declare 'Cemu' as the official correct way to capitalize the name.

 

 

 


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Posté 12 décembre 2016 - 08:29

#2
shim80

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Beau boulot!
Please, pokkeeeeeeen!!!

Modifié par shim80, 12 décembre 2016 - 08:29.

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Posté 12 décembre 2016 - 13:46

#3
Vegakiller

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"même si la solution ne semblait pas complexe"

WTF ? Va coder un émulateur si tu penses que c'est si facile que ça !

Déjà que tous les kikools passent leur temps à râler parce que le hack de leur console préférée n'avance pas assez vite (et non, le "miracle" de la Dreamcast ne se reproduira pas), mais si en plus les newseurs s'y mettent aussi, on est pas sorti de l'auberge ! (#ExpressionDesAnnées80)
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Posté 12 décembre 2016 - 15:21

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nephistos

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    Réparation et bidouillage

Lien pastebin : http://pastebin.com/0LJB4U6T


nes.png snes_pal.png md2cd.png psx.png n64.png dc_pal.png ps2.png Xbox.gif ngc_bl.png xbox360.png wii.png PS3S.pngwiiU.png

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Posté 12 décembre 2016 - 20:34

#5
OGZ974

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On a juste a prendre le .exe et le remettre dans l'ancien dossier ?
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