# CEMU detailed changelog for 1.6.2# Patreon release date: 2016-10-29CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functionsCPU: Improved detection of function entry points for recompilerCPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompilerCPU: Adjusted recompiler PS_MERGE10 instruction to generate faster codeFS: Various optimizations to FSA thread, resulting in quicker processing of file operationsFS: If available, AES-NI is now used for filesystem decryptionAX: Added API AXAcquireMultiVoice()NFP: Deactivate event will now be correctly signaledGX2: Added support for Streamout emulation via OpenGL's Transform FeedbackGX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)GX2: Improved handling of bottom of pipe eventGX2: Added API GX2DrawIndexedImmediateEx()GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashingGX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation