with map local ... Change the txt file.Now wait are the download is completed. You have to add a little code in the next line so that the boots or executes before that. Thus, almost all run on the PS4, because it is indeed stored internally. One has the storage path.In the next emergency update when PlayStation it will probably initially be no BDLive needs indeed no manWishes to test you much fun in :tup:Who finds spelling mistakes may keep them.
<?xml version="1.0" encoding="utf-8"?><update version="3" targetTitle="89"><statusCodes><statusCode id="100" type="Information">Successful</statusCode></statusCodes><resources><resourceFile uri="http://cdn.www.unive...-xxxx/boot.bin"fileSizeInBytes="1234" localStorage="common/boot.bin"></resourceFile><resourceFile uri="http://cdn.www.unive...-xxxx/boot.xml"fileSizeInBytes="1234" localStorage="common/boot.xml"></resourceFile><resourceFile uri="http://cdn.www.unive...xx-xxxx/v3.zip"fileSizeInBytes="1234" localStorage="v3.zip"></resourceFile></resources><bumf><bumfFile uri="http://cdn.www.unive...-xxxx/bumf.BMF"fileSizeInBytes="1234" localStorage="bumf.BMF"></bumfFile></bumf><busf><busfFile uri="http://cdn.www.unive...-xxxx/bumf.bsf"fileSizeInBytes="1234" localStorage="bumf.bsf"></busfFile></busf></update>
<resourcefile uri="http://cdn.www.unive...x-xxxx/boot.bin" fileSizeInBytes = "1234" localStorage = "common / boot.bin">
<resourcefile uri = " releases.ubuntu.com/14.04/ubuntu-14.04.4-desktop-amd64.iso " fileSizeInBytes = "1234" localStorage = "common / boot.bin">