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Ode 4.30 pour ps3 2k


Meilleure réponse matek54, 11 mai 2014 - 13:24

J'ai fouiller un peu sur le site et j'ai trouver le Fix v4.30 de crash251 qui fonctionne nickel !!! Merci ... ps3 2k avec cobra ode 4.30a il faut mettre le fixe pour que ça fonctionne.. J'ai juste un petit soucis. J'ai un lecteur blu ray sur le pc, j'ai exporter le dossier d'un de mes jeux, en l'occurrence j'ai exporter red dead redemption. Je les mis en format iso comme les autres mais il ne veux pas se lancer dans la ps3.. C'est normal ?? Merci à tous..

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21 réponses à ce sujet

Posté 01 mai 2014 - 21:23

#1
matek54

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Bonsoir, ma cobra ode ne veux plus fontionner ni se mettre a jour. Avant elle marchait très bien sur une ps3 fat. Je sais plus quoi faire. Comment savoir si ma ode est cramer ?? Personne pourrait me la tester ou me la mettre a jour pour ps3 2k ? Merci 


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Posté 01 mai 2014 - 22:13

#2
Hackstore59

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Sûrement un soucis dinstallation.

Carte des tech :)
http://www.logic-sun...h-xbox-360.html

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Posté 02 mai 2014 - 08:41

#3
yves28

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as t'il fonctionné un moment ou tu viens de l'installer si tu viens de l'installer vérifie les nappes sinon vois avec le site où tu l'as acheté pour voir si il est garanti


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Posté 02 mai 2014 - 13:31

#4
matek54

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oui elle a marcher sur la console 2k mais il y avais des freezes sur tous les jeux au bout de 10 min de jeux alors j'ai installer mise a jour 2.1 beta, toujours le meme probleme ensuite j'ai remis l'ancienne avec le fpga original a renommer !! et maintenant quand je veux faire une mise à jour, ca clignotte vert violet puis au lieu de reste rouge allumer, ca clignotte rouge !! Faut que je débranche la console pour que ça s'arrete de clignotter !!! aucune mise a jour ne veux se mettre !! quand je branche le disque dur ca passe au vert 1s puis ça s'éteint pourtant il passé bien juste avant.. j'été en 2.0 avant.


Modifié par matek54, 02 mai 2014 - 13:34.

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Posté 02 mai 2014 - 13:36

#5
matek54

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tous ça pour corriger le problème de freeze.. Mais tous fonctionner avant.. j'arriver a lancer le jeu !!!


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Posté 02 mai 2014 - 13:37

#6
matek54

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si le fpga1 je les remis une 2ème fois d'affiler sans faire expret ! Cela peux provoquer quoi ?


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Posté 02 mai 2014 - 14:32

#7
matek54

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Bon j'ai réussi à tous réinstaller ldr 1.3, et mcu 2.00. Pour le fpga je prend celui 4.20 ou 4.30 ? Je suis sur une ps3 cech 2004a , cobra 4.30a !! J'ai cru entendre qu'il fallait mettre la 4.20 sur les 4.30 ? Vous me confirmer ça ? 


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Posté 02 mai 2014 - 14:38

#8
Hackstore59

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Reprends tout à zéro pour voir.
ldr.rom
mcu.rom
fpga1
fpga2

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Posté 02 mai 2014 - 14:42

#9
matek54

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ok j'essai avec fpga 1et 3 pour 4.30 ;-)


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Posté 02 mai 2014 - 14:44

#10
matek54

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Dans le fichier cobra.cfg qui se trouve dans le disque dur je dois modifier quelques chose ?


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Posté 02 mai 2014 - 14:48

#11
matek54

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La ps3 freeze quand le jeux se lance...  :badplayer:  lool comment ça se fait ? Pourtant elle ne bug pas quand je joue a un jeu normal en mode pass tru


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Posté 02 mai 2014 - 15:58

#12
xplozen

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es ce que tu voie le logo cobra dans le XMB ?


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Posté 03 mai 2014 - 08:23

#13
Goldorman

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Salut tu peux toujours tenter de mettre le mcu Underclock a 1 dans le fichier config ne pas oublier de supprimer le # devant.
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Posté 03 mai 2014 - 11:27

#14
yves28

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prends les fpga du 4.20 sur le 4.30 il y a des soucis il faut passer le fpga 4.20


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Posté 03 mai 2014 - 15:23

#15
matek54

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J'ai essayer un fpga 1 qui me fait passer quelques jeux mais qui freeze au cout de 1h de jeu.. Tu peu m'expliquer la méthode mcu underclock a mettre stp Goldorman ? je sais pas trop comment mis prendre.


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Posté 03 mai 2014 - 16:25

#16
Goldorman

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Je te mets le fichier config pret à l'emploi en PJ.

###########################################
####### Cobra ODE Configuration file ######
###########################################
# This sample cobra.cfg file lists all the options that the Cobra ODE supports
# Each option is explained and an example is given
# Uncomment the option by removing the # in front of it to enable the option
#
# Recommended configuration is :
#manager.type=browser
#eject.on_selection=1
#eject.add_menu=1
#
# PS3 superslim users who updated to the 4.55 firmware must also enable the protection bypass
# and must refer to the user manual for instructions on how to use their ODE on 4.55
#bypass.4.55=1



################
# manager.type
# Sets the type of manager for game selection.
# Options are :
# disabled: Manager is disabled, iso game is loaded directly from game.path option
# homebrew: Cobra Manager is loaded. Requires manager.iso file (default)
# custom: A custom manager is loaded. Requires manager.iso file and iso.X options
# custom: A custom manager is loaded and /COBRA directory is populated. Requires manager.iso file and iso.X options
# browser: Cobra Browser is generated. Requires browser.iso file
#manager.type=browser

################
# manager.on_reboot
# Return to manager mode when the PS3 reboots
# Default value is 0
#manager.on_reboot=1

################
# manager.on_eject
# Return to manager mode when a disc is ejected
# Default value is 1
#manager.on_eject=0

################
# game.path
# Sets the path of the iso to load if manager.type=disabled is set
#game.path=/PS3_GAMES/game.iso

################
# manager.disctype
# Defines the type of disc to appear when the manager is loaded
# This is useful for increased stealth by making the browser appear as a bluray disc
# or for experimenting with custom managers appearing as ps1 games or DVD movies for example
# Options are :
# cd: Appear as a burned CD-ROM
# dvd: Appear as a burned DVD
# bd: Appear as a Bluray Disc
# ps1: Appear as a PS1 game
# ps2: Appear as a PS2 game
# ps3 : Appear as a PS3 game (default)
#manager.disctype=ps3

################
# game.disctype
# Defines the type of disc to appear when an iso is loaded
# This is only useful for experimenting with custom types of discs when the game is of a different
# type. Like for example, a PS2 game appearing as a DVD data disc to explore its content from the XMB
# Options are :
# cd: Appear as a burned CD-ROM
# dvd: Appear as a burned DVD
# bd: Appear as a Bluray Disc
# ps1: Appear as a PS1 game
# ps2: Appear as a PS2 game
# ps3 : Appear as a PS3 game
# If the value is not set, the default setting will depend on the type of iso being loaded
#game.disctype=ps3

################
# iso.X.sector
# Set a custom trigger sector in the manager to load the iso specified at X.
# Up to 500 iso can be specified and the sector value specified must be in hexadecimal
# Only valid when manager.type=custom or manager.type=custom+homebrew
#iso.0.sector=A00

################
# iso.X.path
# Set the path of the iso to load when the associated sector is trigger.
# Up to 500 iso can be specified and the sector value specified must be in hexadecimal
# Only valid when manager.type=custom or manager.type=custom+homebrew
# Options are :
# dvd: Iso is a DVD Movie
# bd: Iso is as a BD Movie
# ps1: Iso is a PS1 game
# ps2: Iso is a PS2 game
# ps3 : Iso is a PS3 game (default)
#iso.0.path=/PS3_GAMES/game.iso

################
# iso.X.type
# Set the type of the iso to load when the associated sector is trigger.
# Only valid when manager.type=custom or manager.type=custom+homebrew
#iso.0.type=ps3

################
# eject.sector
# Set a custom trigger sector in the manager to enable the auto-eject feature.
# The sector value specified must be in hexadecimal
# Only valid when manager.type=custom or manager.type=custom+homebrew
#eject.sector=B800

################
# hdd.poll
# Set the interval in seconds for the ODE to poll the HDD to prevent it from idling.
# Set to 0 to disable the feature. Default value is 1
#hdd.poll=10

################
# game.type
# Defines the type of game of the iso specified in game.path if manager.type=disabled is set
# 
# Options are :
# dvd: Iso is a DVD Movie
# bd: Iso is as a BD Movie
# ps1: Iso is a PS1 game
# ps2: Iso is a PS2 game
# ps3 : Iso is a PS3 game (default)
#game.type=ps3

################
# disc.unsupported
# Disables the "Inserted disc is not supported by the COBRA database"
# Is useful for switching to a PS2 game or dumping an unsupported game
# If the disc is not supported in the database, the game will not launch.
#disc.unsupported=ignore

################
# eject.add_menu
# Adds a menu to the XMB when a PS3 game is loaded to return back to the manager
# This is useful for superslim users who do not have the "Remove Disc" option in XMB
#eject.add_menu=1

################
# game.pt
# Forces the ODE to work in Passthrough Mode
#game.pt=1

################
# eject.delay
# Specify the delay in milliseconds between the moment the disc is ejected and the moment the
# disc is reloaded into the tray for QSB systems (2k, 2k5, 3k and 4k)
# The default value is 1000ms
#eject.delay=1000


################
# leds.disable
# Disable a LED color. This is useful for people who find the LED annoying when trying to sleep
# Disabling one color can affect combined colors. For example, when loading a DVD movie
# which shows a white LED (green, red and blue), disabling the green LED will show a
# purple (blue, red) color instead.
# Options are :
# 0: No color disabled (default)
# 1: Disable blue LED
# 2: Disable red LED
# 3: Disable blue and red LED
# 4: Disable green LED
# 5: Disable green and blue LED
# 6: Disable red and green LED
# 7: Disable all LED colors
#leds.disable=7

################
# bypass.4.55
# Bypass the new 4.55 firmware authentication on superslim models. Refer to the user manual for
# instructions on how to bypass the new authentication system
#bypass.4.55=1


################
# mcu.underclock
# Underclock the MCU to 180MHz. This will make the ODE use less power and generate less heat.
# This can be helpful if your ODE heats up and freezes often.
# By default, the MCU runs at 270MHz.
mcu.underclock=1


Modifié par Goldorman, 03 mai 2014 - 16:31.

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Posté 03 mai 2014 - 16:41

#17
DFLASH

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prends les fpga du 4.20 sur le 4.30 il y a des soucis il faut passer le fpga 4.20

Salut, ca ne craint pas de prendre le fpga 4.20 pour le 4.30?


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Posté 03 mai 2014 - 16:44

#18
DFLASH

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Je te mets le fichier config pret à l'emploi en PJ.

###########################################
####### Cobra ODE Configuration file ######
###########################################
# This sample cobra.cfg file lists all the options that the Cobra ODE supports
# Each option is explained and an example is given
# Uncomment the option by removing the # in front of it to enable the option
#
# Recommended configuration is :
#manager.type=browser
#eject.on_selection=1
#eject.add_menu=1
#
# PS3 superslim users who updated to the 4.55 firmware must also enable the protection bypass
# and must refer to the user manual for instructions on how to use their ODE on 4.55
#bypass.4.55=1



################
# manager.type
# Sets the type of manager for game selection.
# Options are :
# disabled: Manager is disabled, iso game is loaded directly from game.path option
# homebrew: Cobra Manager is loaded. Requires manager.iso file (default)
# custom: A custom manager is loaded. Requires manager.iso file and iso.X options
# custom: A custom manager is loaded and /COBRA directory is populated. Requires manager.iso file and iso.X options
# browser: Cobra Browser is generated. Requires browser.iso file
#manager.type=browser

################
# manager.on_reboot
# Return to manager mode when the PS3 reboots
# Default value is 0
#manager.on_reboot=1

################
# manager.on_eject
# Return to manager mode when a disc is ejected
# Default value is 1
#manager.on_eject=0

################
# game.path
# Sets the path of the iso to load if manager.type=disabled is set
#game.path=/PS3_GAMES/game.iso

################
# manager.disctype
# Defines the type of disc to appear when the manager is loaded
# This is useful for increased stealth by making the browser appear as a bluray disc
# or for experimenting with custom managers appearing as ps1 games or DVD movies for example
# Options are :
# cd: Appear as a burned CD-ROM
# dvd: Appear as a burned DVD
# bd: Appear as a Bluray Disc
# ps1: Appear as a PS1 game
# ps2: Appear as a PS2 game
# ps3 : Appear as a PS3 game (default)
#manager.disctype=ps3

################
# game.disctype
# Defines the type of disc to appear when an iso is loaded
# This is only useful for experimenting with custom types of discs when the game is of a different
# type. Like for example, a PS2 game appearing as a DVD data disc to explore its content from the XMB
# Options are :
# cd: Appear as a burned CD-ROM
# dvd: Appear as a burned DVD
# bd: Appear as a Bluray Disc
# ps1: Appear as a PS1 game
# ps2: Appear as a PS2 game
# ps3 : Appear as a PS3 game
# If the value is not set, the default setting will depend on the type of iso being loaded
#game.disctype=ps3

################
# iso.X.sector
# Set a custom trigger sector in the manager to load the iso specified at X.
# Up to 500 iso can be specified and the sector value specified must be in hexadecimal
# Only valid when manager.type=custom or manager.type=custom+homebrew
#iso.0.sector=A00

################
# iso.X.path
# Set the path of the iso to load when the associated sector is trigger.
# Up to 500 iso can be specified and the sector value specified must be in hexadecimal
# Only valid when manager.type=custom or manager.type=custom+homebrew
# Options are :
# dvd: Iso is a DVD Movie
# bd: Iso is as a BD Movie
# ps1: Iso is a PS1 game
# ps2: Iso is a PS2 game
# ps3 : Iso is a PS3 game (default)
#iso.0.path=/PS3_GAMES/game.iso

################
# iso.X.type
# Set the type of the iso to load when the associated sector is trigger.
# Only valid when manager.type=custom or manager.type=custom+homebrew
#iso.0.type=ps3

################
# eject.sector
# Set a custom trigger sector in the manager to enable the auto-eject feature.
# The sector value specified must be in hexadecimal
# Only valid when manager.type=custom or manager.type=custom+homebrew
#eject.sector=B800

################
# hdd.poll
# Set the interval in seconds for the ODE to poll the HDD to prevent it from idling.
# Set to 0 to disable the feature. Default value is 1
#hdd.poll=10

################
# game.type
# Defines the type of game of the iso specified in game.path if manager.type=disabled is set
# 
# Options are :
# dvd: Iso is a DVD Movie
# bd: Iso is as a BD Movie
# ps1: Iso is a PS1 game
# ps2: Iso is a PS2 game
# ps3 : Iso is a PS3 game (default)
#game.type=ps3

################
# disc.unsupported
# Disables the "Inserted disc is not supported by the COBRA database"
# Is useful for switching to a PS2 game or dumping an unsupported game
# If the disc is not supported in the database, the game will not launch.
#disc.unsupported=ignore

################
# eject.add_menu
# Adds a menu to the XMB when a PS3 game is loaded to return back to the manager
# This is useful for superslim users who do not have the "Remove Disc" option in XMB
#eject.add_menu=1

################
# game.pt
# Forces the ODE to work in Passthrough Mode
#game.pt=1

################
# eject.delay
# Specify the delay in milliseconds between the moment the disc is ejected and the moment the
# disc is reloaded into the tray for QSB systems (2k, 2k5, 3k and 4k)
# The default value is 1000ms
#eject.delay=1000


################
# leds.disable
# Disable a LED color. This is useful for people who find the LED annoying when trying to sleep
# Disabling one color can affect combined colors. For example, when loading a DVD movie
# which shows a white LED (green, red and blue), disabling the green LED will show a
# purple (blue, red) color instead.
# Options are :
# 0: No color disabled (default)
# 1: Disable blue LED
# 2: Disable red LED
# 3: Disable blue and red LED
# 4: Disable green LED
# 5: Disable green and blue LED
# 6: Disable red and green LED
# 7: Disable all LED colors
#leds.disable=7

################
# bypass.4.55
# Bypass the new 4.55 firmware authentication on superslim models. Refer to the user manual for
# instructions on how to bypass the new authentication system
#bypass.4.55=1


################
# mcu.underclock
# Underclock the MCU to 180MHz. This will make the ODE use less power and generate less heat.
# This can be helpful if your ODE heats up and freezes often.
# By default, the MCU runs at 270MHz.
mcu.underclock=1

Salut peux tu me le passer s'il te plait, merci?


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Posté 03 mai 2014 - 19:54

#19
yves28

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Salut, ca ne craint pas de prendre le fpga 4.20 pour le 4.30?

non ça ne crains pas beaucoup ont du faire ça du au fait que avec le FPGA du 4.30 il y avais l'erreur 17 et pour résoudre le soucis il fallait prendre le FPGA 4.20


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Posté 03 mai 2014 - 21:14

#20
crash251

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oui sur le 4.30 tu prend le FPGA du 4.20


Mail: crashoverridehack@gmx.fr pour tout Hack dans la région du 76 ,27 envoi Postal possible
 

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