O Button BehaviorPermet de changer le bouton de validation, utile pour les jeux Japonais.
- âEnterâ : assign the âEnterâ function to âOâ button
- âBackâ : assign the âEnterâ function to âXâ button.
NP EnvironmentEdit the environment variable to connect to the network of your choice.
Examples:
ânpâ : retail network.
âsp-intâ : developers network.
âprod-qaâ : production quality assurance network.
Note : There are other networks than debugs can access but only QA flagged consoles can connect to them (mgmt, rc, etcâ¦).
Game Type (Debugger)Set the game type of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
- Disc Boot Game : Utiliser l application comme un jeu en format disque.
- HDD Boot Game : Utiliser l application comme un jeu HDD.
- Patch : use application installed as a game patch.
- PARAM.SFO : use the param.sfo directly from the application.
Game Output Resolution (Debugger)Permet de configurer la resolution d une application/ jeux quand le debugger est utilise. En general, cette information est lue a partir du fichier PARAM.SFO (bien que certaines resolutions ne sont pas accesible a partir d un SFO normal)
- 480 (4:3)
- 480 (16:9)
- 576 (4:3)
- 576 (16:9)
- 720
- 960 x 1080
- 1280 x 1080
- 1440 x 1080
- 1600 x 1080
- 1920 x 1080
Game Output Sound (Debugger)Similaire a l option precedente, mais avec la sortie son d une application utilise par le debugger (info contenue dans le parama.sfo en general).
- Number of Channels Set on [ Sound Settings ] > [ Audio Output Settings ]â
- â2 châ
- â2 ch (Downmix: 5.1 ch -> 2 ch)â
- â2 ch (Downmix: 7.1 ch -> 2 ch)â
- â5.1 châ
- â5.1 ch (Downmix: 7.1 ch -> 5.1 ch)â
- â7.1 châ
- âDolby Digitalâ
- âDolby Digital (Downmix: 7.1 ch -> 5.1 ch)â
- âDTSâ
- âDTS (Downmix: 7.1 ch -> 5.1 ch)â
⢠BGM Player (Debugger)
Set the activation of BGM playback when an application is started from the debugger (usually, this information is read from PARAM.SFO).
- âOffâ : deactivate the BGM Player.
- âOnâ : activate the BGM Player.
⢠GameContentUtil Boot Path (Debugger)
Change the game content boot path when an application is started from the debugger.
- âFor Developmentâ : return the real path where the application is started.
- âFor Releaseâ : return the path from âGameContentUtil dirName (Debugger)â setting.
⢠GameContentUtil dirName (Debugger)
Change the game content directory when an application is started from the debugger in release mode.
GameContentUtil Boot Path (/app_home/PS3_GAME/)Change the game content boot path when an application is started from /app_home/PS3_GAME/.
- âFor Developmentâ : return the real path where the application is started.
- âFor Releaseâ : return the path from the PARAM.SFO settings.
Region SettingsChange the console settings (system language, time, date, etcâ¦) depending on which region are selected.
- âJapanâ
- âNorth Americaâ
- âOceaniaâ
- âUKâ
- âEuropeâ
- âKoreaâ
- âSoutheast Asiaâ
- âTaiwanâ
- âRussiaâ
- âChinaâ
- âMexicoâ
- âHong Kongâ
⢠Fake Other Region
Fake the license area of the console (âSCEEâ for Europe, âSCEAâ for America, etcâ¦) to âOtherâ.
- âOffâ : the Fake Other Region setting is deactivated.
- âOnâ : the license area is set to âOtherâ.
Note : Setting on that option is not saved after a console reboot.
⢠HDCP
High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across High-Definition Multimedia Interface (HDMI) connection. (
http://en.wikipedia.org/wiki/HDCP)
- âOffâ : the HDCP protection is deactivated.
- âOnâ : the HDCP protection is activated
⢠Display HDD Free Space
Display the hard drive free space on the menu screen while an application is running.
⢠Fake Free Space
Fake the amount of free space on the HDD, in âFake Limit Sizeâ function.
- âOffâ : deactivate Fake Free Space function.
- âOnâ : activate Fake Free Space function.
- âOn (Ignored in NP Trophy)â : activate Fake Free Space function exept for trophy functions.
⢠Fake Limit Size
Set the amount of free space on the HDD in MB when the âFake Free Spaceâ function is activated.
⢠Fake Save Data Owner
Permet d utiliser les sauvegardes de n importe quels autres utilisateurs/ps3 et va afficher un message de prevention (utiliser avec precaution) a chaque fois que vous lancez un jeu. Une fois que la sauvegarde a utilise cette fonction, il faudra que l option soit active pour que la ps3 puisse a nouveau lire cette sauvegarde.
Probablement une des options les plus attrayantes pour les gros joueurs utilisant un cfw Kweam.
Jamais test perso a part pour verfier que le message apparait, faites un back up de votre sauvegarde de 800 heures de votre jeu prefere avant tout test de votre part.
- âOffâ : deactivate the Fake Save Data Owner function.
- âOnâ : activate the Fake Save Data Owner function.
⢠Format System Cache
Format the system cache area.
- âYesâ : format the system cache.
- âNoâ : cancel the system cache format.
⢠Release Check Mode
Verifie si l application utilise /app_home.
- âDevelopment Modeâ : the application can used /app_home.
- âRelease Modeâ : the application canât use /app_home.
⢠Exception Handler
Handle PPU exceptions in order to debug an application.
- âOffâ : deactivate the exception handling.
- âOnâ : activate the exception handling.
⢠NP Debug
Lorsqu une application est lance, les informations relatifs au Playstation Network sont affiches.
- âOffâ : deactivate the NP Debug function.
- âOnâ : activate the NP Debug function.
⢠NPDRM Debug
Set and test the access rights to an application that use drm protection.
- âOffâ : deactivate the NPDRM Debug function.
- âNo Entitlement (80029513)â : return 80029513 error.
- âDeactivated (80029514)â : return 80029514 error.
- âUnexpected Errorâ : return unexpected error.
⢠NPDRM Clock Debug
Activate/deactivate the validity period of an application that use drm protection.
- âOffâ : deactivate the NPDRM Clock Debug function.
- âOnâ : activate the NPDRM Clock Debug function.
⢠Service ID
Edit the Service ID of the content to access it on the Store.
Example : AB0000-ABCD12345_00
⢠MsgDialogUtil Display Errorcode
Display the error code of an application that uses the cellMsgDialogOpenErrorCode function in the notification window.
- âOffâ : deactivate the MsgDialogUtil Display Errorcode function.
- âOnâ : activate the MsgDialogUtil Display Errorcode function.
⢠Format BD Emulator HDD
Format the external usb device (FAT32) for use it with the BD Emulator Function.
- âQuick Formatâ : Make a quick device format.
- âFull Formatâ : Make a full device format.
⢠Disable ExitGame Timeout
Disable the forced termination of an application due to a time out.
- âOffâ : do not disable the ExitGame Timeout function.
- âOnâ : disable the ExitGame Timeout function.
⢠Core Dump
The Core Dump functions save and configure the output exceptions of applications in order to debug them.
- âCopyâ : Copy a core file.
- âDeleteâ : Delete a core file.
- âOptionâ :
[Option] > [â
Trigger Option]
- âDisable PPU exception detectionâ : PPU exception are not includes in the core file.
- âDisable SPU exception detectionâ : SPU exception are not includes in the core file.
- âDisable RSX® exception detectionâ : RSX exception are not includes in the core file.
- âDisable Foot Switch detectionâ : the foot switch detection is deactivated.
[â
Corefile Generation Option]
- âDisable Memory Dumpâ : the memory dump is not include in the core file.
[â
Execution Control Option]
- âEnable restart process and core dump function after core dumpedâ : After a core file dumped, the process will restart and the core dump function activated.
- âOffâ : deactivate
the core dump function.
- âOn (Save to /app_home)â : activate the core dump function and save the core file to /app_home.
- âOn (Save to /dev_ms)â : activate the core dump function and save the core file to /dev_ms.
- âOn (Save to /dev_usb)â : activate the core dump function and save the core file to /dev_usb.
- âOn (Save to /dev_hdd0)â : activate the core dump function and save the core file to /dev_hdd0.
⢠Crash Report
When the console crashes, a report can be sent to Sony servers.
- âOffâ : deactivate the Crash Report function.
- âOnâ : activate the Crash Report function.
⢠PowerOnReset
The console is automatically turned on when the main power button is turned on.
- âOffâ : deactivate the PowerOnReset function.
- âOnâ : activate the PowerOnReset function.
⢠Boot Mode
Choose which mode to boot the console.
- âDebugger Modeâ : boot on the debugger, for debugging purpose.
- âSystem Software Modeâ : boot on system software mode, for developing purpose.
- âRelease Modeâ : boot on release mode, the same than retail console, for finals tests purpose.
⢠Blu-ray Disc Access
Choose the Blu-ray disc type of access.
- âBD Emulator (DEV)â : Use the internal hdd for the BD-Emulator. (Reference Tools only)
- âBD Emulator (USB)â : use an usb hdd formatted for the BD-Emulator.
- âBD Driveâ : use the Blu-Ray Disc drive.
⢠Transfer Rate Pacing for BD Emulator
When the BD Emulator function is activated, the transfer rate can be choose between two options.
- âHDD Nativeâ : maximum transfer rate.
- âEquiv. to BD Driveâ : same transfer rate than the BD Drive.
⢠Network Settings for Debug
Choose different network settings for the debugging than the settings used in usual settings.
- âSingle Settingsâ : use the same network settings for debugging than settings used in [Settings] > [Network Settings].
- âDual Settingsâ : use two different network settings.
⢠Connection Status List for Debug
Show the network information for the debugging.
⢠Connection Settings for Debug (Dual Settings)
Choose network settings for the debugging.
Note : the âNetwork Settings for Debugâ function have to be set on âDual Settingsâ.
⢠Pad Auto Detect
This function allows the console to automatically detect a paddle connected by USB.
- âOffâ : deactivate the Pad Auto Detect function.
- âOnâ : activate the Pad Auto Detect function.
⢠Initialize Boot Parameters
Reset boot parameters to their default value.
- âYesâ : reset boot parameters.
- âNoâ : do not reset boot parameters.
⢠Update Server URL
Choose the server of firmware updates when selecting [Settings] > [System Update].
Example :
http://www.myexample...om/ps3updat.txtPs3updat.txt example :
Dest=82;ImageVersion=FFFFFFFF;SystemVersion=1.0000;CDN_Timeout=30;CDN=http://www.myexampleserver.com/PS3UPDAT.PUP.100.001;
Dest=82;ImageVersion=FFFFFFFF;SystemVersion=2.0000;CDN_Timeout=30;CDN=http://www.myexampleserver.com/PS3UPDAT.PUP.200.001;
⢠Video Upload Debug
When a video is uploaded on YouTube with the video upload function, the uploaded video is set to private.
- âOffâ : the Video Upload Debug function is deactivated.
- âOnâ : the Video Upload Debug function is activated.
⢠Wake On LAN
Wake-on-LAN is an Ethernet computer networking standard that allows a computer to be turned on or woken up by a network message. The message is usually sent by a program executed on another computer on the same local area network. (
http://en.wikipedia....iki/Wake-on-LAN)
- âOffâ : deactivate the Wake On Lan function.
- âOnâ : activate the Wake On Lan function, the console can be turned on by a network message.
⢠PlayStation ®Store Ad Clock
Change the clock time of the â
Title Store Preview (Store).
- âOffâ : the PlayStation ®Store Ad Clock function is deactivated.
- âOnâ : the
PlayStation ®Store Ad Clock function is activated.
⢠Dummy XMB⢠(in game) Debug
This function checks how applications react while the XMB⢠in game is used. If the resources debits are not enough, a message will be display in the notification window.
Sur certains jeux, l ancienne version du xmb in game (ecran noir avec les 4 options) sera ainsi force.
- âOffâ : the Dummy XMB⢠(in game) Debug function is deactivated.
- âOnâ : the Dummy XMB⢠(in game) Debug function is activated.
⢠Dummy BGM Player Debug
This function checks how applications react while the BGM Player is used. If the resources debits are not enough, a message will be display in the notification window.
Similaire a l option precedente, simule la possibilite d ecouter sa musique pendant un jeu ayant cette fonction (simule dans le sens ou la musique n est pas vraiment joue).
Pour ecouter sa propre musique pendant un jeu (qui a l origine n a pas cette fonction) il faudra editer le param.sfo.
- âOffâ : the Dummy BGM Player Debug function is deactivated.
- âOnâ : the Dummy BGM Player) Debug function is activated.
⢠GameUpdate Impose Test
The application will find a fake patch in order to test how the application will react when a patch is found.
- âOffâ : deactivate the GameUpdate Impose Test function.
- âOnâ : activate the GameUpdate Impose Test function.
⢠Network Emulation Setting
Emulate the network in order to test how the application will react with networks troubles.
- âOffâ : the Network Emulation Setting function is deactivated.
- âOption 1â³ : the Network Emulation Setting function is activated (packet delay time : 100ms).
- âOption 2â³ : the Network Emulation Setting function is activated (bandwitch limitation : 132072 bps).
- âOption 3â³ : the Network Emulation Setting function is activated (send packet loss : 5%).
⢠Network Emulation Status
Show information of the Network Emulation Setting function. This information is also showed when selecting an option in Network Emulation Setting function.
⢠MediatedServices: Mediator URL
Set the mediator URL of Mediated Services.
⢠MediatedServices: Provider Data
Set the provider data of Mediated Services.
⢠MediatedServices: Notifications
Activate/deactivate the Mediated Services notifications.
- âOffâ : the MediatedServices Notifications function is deactivated.
- âOnâ : the MediatedServices Notifications function is activated.
⢠WLAN Device
Activate/deactivate the wireless LAN device.
- âOffâ : deactivate the wireless LAN device.
- âOnâ : activate the wireless LAN device.
Note : the wireless LAN device have to not be use to deactivate it.
⢠NAT Traversal Information
NAT traversal techniques are typically required for client-to-client networking applications, especially peer-to-peer and Voice-over-IP (VoIP) deployments. (
http://en.wikipedia....i/NAT_traversal)
⢠Adhoc SSID Prefix
Set the prefix name of the Ad-hoc SSIDâs. The default value is set for PSP devices.
⢠Disc Auto-Start at System Startup
Start the disc automatically when the system is turned on.
- âOffâ : deactivate the Disc Auto-Start at System Startup function.
- âOnâ : activate the Disc Auto-Start at System Startup function.
Note : [System Settings] > [Disc Auto-Start] have to be turned on too.
⢠3D Video Output
Set the video output to 3D.
- âAutomaticâ : video output settings are automatically set.
- âOnâ : force the 3D video output.
⢠Fake NP SNS Throttle
Fake a throttling (a delay between information sends) into the social network service.
- âOff (60 sec)â : the Fake NP SNS Throttle function is deactivated, the throttling is set to 60 seconds.
- âOn (0 sec)â : the Fake NP SNS Throttle function is activated, the throttling is set to 0 seconds.
- âOn (10 sec)â : the Fake NP SNS Throttle function is activated, the throttling is set to 10 seconds.
- âOn (120 sec)â : the Fake NP SNS Throttle function is activated, the throttling is set to 120 seconds.
- âOn (3600 sec)â : the Fake NP SNS Throttle function is activated, the throttling is set to 3600 seconds.
- âOn (Throttle Closed)â : the Fake NP SNS Throttle function is activated, the throttling is deactivated.