Bonne nouvelle pour les fans d'Amiga 68000, 68010 et 68020, ces ordinateurs d'anthology, puisque Richard Drummond a porté l'émulateur UAE sur la console de Sony. Il est compilé avec PSL1ght et donc complétement légal. Les sources sont disponibles à cette adresse. Sachez que l'émulateur en version E UAE 0.8.29 WIP4 ps3 r6 tourne en 720P, que le mode deux joueurs est fonctionnel, que le support du clavier est aussi de la partie. Encore pas mal de corrections sont à apporter, mais l'auteur à l'air réactif.
Sachez aussi que le Kickstart.rom n'est pas inclus dans l'archive.
What's new since 0.8.29-WIP3
============================
A huge amount of work has gone into E-UAE since the last public
release. Not of all of this work will be readily apparent to users
since it took place under the surface. However, some user-visible
changes include:
* Emulation core from WinUAE 1.3.x merged.
* Much more stable on SMP hosts.
* Builds on Solaris x86 (with GCC).
* Integrated mouse-hack feature merged from WinUAE (this synchronizes
the Amiga mouse pointer with the host pointer when E-UAE is running
in a window on your desktop) merged from WinUAE. The old AmigaOS
mousehack tool is no longer required.
* New, easier-to-use Linux SCSI back-end (Jochen Becher).
* Experimental GL renderer in SDL display back-end (originally from
Jochen Becher but mostly re-written). On most platforms this is yet
to offer much over the existing 2D renderer, but on Mac OS X it
offers significantly better performance. Enabled with
'sdl.use_gl=true'.
* Support for the 'uae-configuration' tool merged from WinUAE. This is
an AmigaOS shell command which allows UAE settings to be queried and
modified from within the emulation environment.
* Better, smoother performance when cpu_speed=real (A500 speed). E-UAE
adapts better to changing system latencies.
* 'Sinc' audio interpolation added (Antti Lankila).
* Minor performance improvements in interpretive CPU emulator and JIT
engine.
* Mac OS X icon added (from Daniel Pimley).
* Lots of bugs fixes, including:
- Broken 'delayed' interrupt handling when JIT was disabled.
- Inconsistent refreshing of P96 screens.
- Filesystems being mounted twice.
- Hardfiles broken following a reset.
- Broken detection of XKB path in X11 driver (fix from Peter Volkov).
Still to do
===========
The following features of UAE and/or WinUAE are not yet supported yet
in E-UAE. These include:
* Serial and parallel port emulation.
* AHI soundcard emulation.
* Catweasel support.
* Graphics filters, scaling, etc.
* Floppy drive sounds.
Known problems
==============
Some significant misfeatures that I know about and am/will be working
to fix (eventually):
* Only platforms supporting the GTK+ toolkit have a useable
configuration GUI (and the GTK+ GUI is still incomplete). However,
Mac OS X users may like to try Daniel Pimley's graphical front-end,
Hi Toro. See http://www.pimley.net/projects/.
* JIT direct memory access only works on Linux/x86 and, by default,
you may only emulate up to 32MB of direct ZIII RAM; select more than
that and the JIT will fall back on indirect memory access and hence
will be slower. This is due to a system limit on the size of a POSIX
shared memory segment. You can overcome this limit my modifying the
value of the procfs setting, /proc/sys/kernel/shmmax.
* Virtual filesystem doesn't support platforms which use UTF-8 for
filenames (e.g., OS X, Linux with a UTF-8 locale, etc.). Filenames
with characters outside of the core ASCII range will be mangled.
* OpenGL renderer is experimental, unfinished and has no error
recovery.
* Tear-free graphical output (with the gfx_vsync=true option) doesn't
work on most platforms yet (the exceptions being Mac OS X with the
SDL/GL renderer and AmigaOS4.0 with SDL).
* The Mac OS X version is currently for PowerPC hardware only (I don't
have an Intel Mac). Users with Macintel hardware may wish to try
Jens Weichert's Intel builds. See http://e-uae.de.vu/.
* The build scripts are a horrible, unmaintainable mess.
* Full documentation is lacking.