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[PS4] L'émulation PS4 s'améliore avec psOff v0.5 (version publique)


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Posté 02 juin 2024 - 14:16

#1
tralala

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L'émulation PlayStation 4 s'améliore, psOff semble tirer son épingle des nombreux protagonistes, il semble faire des progrès impressionnants ! Bien que le projet soit encore en développement, il montre déjà des résultats prometteurs. 
 
L’objectif de psOff est simple il s'agit de de créer un émulateur PlayStation 4 pour Windows.
Le projet utilise également cet émulateur pour exécuter des binaires “Linux” sur Windows, bien que psOff ne soit pas encore pleinement fonctionnel, il peut déjà exécuter certains jeux. Par exemple, il peut faire tourner Sonic Mania Plus à 1449 fps, Worms WMD à 234 fps et Blackhole à 32 fps.
 
 
 
 
Comme vous le savez il existe plus de 6 projets d'émulation PS4 en développement, mais psOff est un grand projet où les développeurs sont motivés et les changements et améliorations sont très nombreux. 
 
 
 
 
 
 

 
Changelog versus v0.4 Bêta :
 
libSceSaveData things by @igor725 in #52
libSceSharePlay initial implementation by @TylerJaacks in #51
Another libSceSaveData thing by @igor725 in #54
Implement ioctl+fcntl IFile functions by @igor725 in #56
Do not close the emulator if message box failed by @igor725 in #58
Implement some deprecated SaveData API by @igor725 in #59
Stub libSceVrTracker + Cleanup + libSceNgs2 things by @igor725 in #60
Move zlib by @SysRay in #62
Some libScePngDec by @igor725 in #63
Some libSceNet functions by @igor725 in #64
Implementation attempt: sceNetEpoll things by @igor725 in #65
Gamereport by @igor725 in #66
Work by @SysRay in #67
intercepts, + window resize, + fullscreen config by @SysRay in #69
Some functions to get the original libSceNgs2 wroking by @igor725 in #68
Remember window position and size by @igor725 in #70
Fix libScePngDec implementation by @igor725 in #71
Gamereport request by @igor725 in #72
unittest + frame limiting by @SysRay in #73
Unit tests action by @igor725 in #74
Rework GameReport a bit by @igor725 in #75
Stub sceRazorIsLoaded by @igor725 in #76
Fix /dev/random creation by @igor725 in #77
Fixes by @igor725 in #78
Move initialization of /dev/zero and /dev/null, meet POSIX standard by @minecraft8997 in #79
NpToolkit2, NpParty, Voice stubs by @igor725 in #80
Fix deps for core + config_emu|pthread|appcontent things by @igor725 in #81
libSceNet| Resolver by @igor725 in #82
GameReport| Locales by @igor725 in #83
Work -> feature by @SysRay in #85
Stubs and functions by @igor725 in #86
More translations for GameReport by @igor725 in #84
Proper multiple display support by @igor725 in #88
Stub some funcs by @igor725 in #89
Moved third_party to new repo by @SysRay in #91
Symbol stubs by @kr1spy2115 in #90
Savedata backups by @igor725 in #87
Format inplace by @igor725 in #92
videout| fix image handling race condition by @SysRay in #94
Fromat inplace fix by @igor725 in #93
Let ffmpeg decide by @igor725 in #95
add emulator version by @SysRay in #97
Autofill emulator version in game report by @igor725 in #98
Work by @SysRay in #99
libSceGameLiveStreamingSetMaxBitrate + libSceUsbd symbols by @Ordinary205 in #101
Cleanup + Json things by @igor725 in #100
Update window title by @igor725 in #102
Discord release notifier by @igor725 in #103
Fix vsync description + ngs2 things by @igor725 in #106
Multiple Symbols by @Ordinary205 in #105
Revert audio change by @igor725 in #108
work -> features by @SysRay in #109
libSceVoice Symbols by @Ordinary205 in #110
Multiple Symbols (Part 2) by @Ordinary205 in #112
Wiki thing by @igor725 in #55
libSceHttp early implementation by @minecraft8997 in #104
Fix wiki action by @igor725 in #113
Some libc missing syms by @igor725 in #114
Moving net code to core by @igor725 in #111
Multiple gamepads support by @igor725 in #115
Some config range checks and wiki update by @igor725 in #116
Multiple stubs and implementations by @igor725 in #117
Toggle fullscreen keybind by @igor725 in #118
Minor libSceUlt research by @igor725 in #119
Work by @SysRay in #121
More stubs, libc implementations and scePadOpen fix by @igor725 in #120
Multiple Symbols (Part 3) by @Ordinary205 in #122
Fix all kinds of bugs across libScePad by @igor725 in #124
Add json validation schemas to config files by @igor725 in #123
Error codes cleanup + more scePad fixes by @igor725 in #125
Update wiki info and json schemas by @igor725 in #126
Ngs2 things again by @igor725 in #128
Handle ps_regs==nullptr case by @igor725 in #127
Custom verbosity level for each logging module by @igor725 in #129
Work by @SysRay in #130
libScePad and libScePthread fixes + some stubs by @igor725 in #131
Work by @SysRay in #133
render| v.0.5-nightly_27.04.24 by @SysRay in #134
Get rid of pad's backend aliases by @igor725 in #132
Fix OpenFile formatting by @igor725 in #135
Fix other strings too by @igor725 in #136
move runtime + main to public by @SysRay in #137
Fix renderer version displaying by @igor725 in #138
fix vulkan limits by @SysRay in #139
MemoryManager + Missing Symbols fix by @SysRay in #140
small fixes by @SysRay in #141
vulkanSetup fixes, + exception(more infos) by @SysRay in #143
Stubs again by @igor725 in #142
fix exception handling by @SysRay in #144
libScePngEnc implementation by @igor725 in #146
Correct libSceAudioOut behavior by @igor725 in #145
Multiple Symbols (Part 4) by @Ordinary205 in #148
Fix gmtime_s stack corruption and distorted FLOAT_8CH sound by @igor725 in #147
sceNpSignaling library stub and log fix by @kr1spy2115 in #150
work -> features by @SysRay in #151
fix imgui resize crash by @SysRay in #152
Trophies system by @igor725 in #149
Rework hotkey handling + cleanup by @igor725 in #153
Fix unused iterator by @igor725 in #154
Set of logarithm funcs + config fix by @igor725 in #156
Trophies list by @igor725 in #155
Add symbol names and paths to stacktrace by @igor725 in #157
Disable IO vbuffer by @igor725 in #158
Missing symbols and minor fixes by @igor725 in #159
Work by @SysRay in #160
Fix sampling rate for ngs2 sound by @igor725 in #161
Multiple Symbols (Part 5) by @Ordinary205 in #162
Fix language detection for trophies by @igor725 in #163
Another Ngs2 fix by @igor725 in #164
Trophies fix by @igor725 in #166
Handle zero-cases by @igor725 in #165
bugfixes for libc malloc by @SysRay in #167
Fix POSIX_CALL return value + Library fix by @igor725 in #168
fixes by @SysRay in #169
Stub some sceNp apis by @igor725 in #170
graphicsDriver| use shader regs size by @SysRay in #172
Work -> features by @SysRay in #173
Window size + Thread name bugfix by @igor725 in #174
Features -> main by @SysRay in #175

 

 

 
La liste des compatibilités se trouve ici : psOff_compatibility
 
Téléchargement : psOff v0.5 
 
 

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Posté 02 juin 2024 - 16:58

#2
HoYoHoYo

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c'est cool ça avance, mais la video ne démontre absolument rien à part une liste de jeu

giphy.gif

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Posté 02 juin 2024 - 21:39

#3
Pitchounet

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Sans gui pas très intuitif
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Posté 03 juin 2024 - 12:11

#4
shim80

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ça dit pas quels sont les specs du PC qui fait tourner...
Tout emulateurs ps4 font tourner des jeux 2d, mais qu'en est-il des jeux 3D?
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Posté 03 juin 2024 - 12:11

#5
shim80

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ça dit pas quels sont les specs du PC qui fait tourner...
Tout emulateurs ps4 font tourner des jeux 2d, mais qu'en est-il des jeux 3D?
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Posté 03 juin 2024 - 15:56

#6
Tidus

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ça dit pas quels sont les specs du PC qui fait tourner...
Tout emulateurs ps4 font tourner des jeux 2d, mais qu'en est-il des jeux 3D?

C'est un projet en bêta les specs peuvent évoluer et je pense pas que c'est la priorité d'optimiser à ce stade.
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