melonDS 0.4Revision 08bdef481f1685e596fc2e45597a4bfe60aae8aa• implement access modes for certain IO registers that were unhandled• actually implement RCNT instead of hardcoding it• wifi: emulation of multiplayer cmd/reply/ack transfers• wifi: more accurate RFSTATUS/RFPINS• wifi: some games can go into multiplayer now (Pictochat, NSMB, Pokémon known working)• improved savemem detect heuristic• implement firmware write, fix SPI bugs• accurate emulation of 'main memory display FIFO'• 2D: fix render/capture order• 2D: implement mode6 large BG• 2D: fix bitmap BG sizes• 2D: fix rotscaled bitmap sprites• 3D: fix missing term in MatrixTranslate• 3D: fix toon highlight mode• 3D: fix boxtest bug• 3D: accurate viewport transform• 3D: polygon Y-sorting• 3D: more accurate interpolation, still not perfect• 3D: more accurate Z and W transforms, fix some cases of Z-fighting• 3D: separate polygonID attributes for opaque and translucent pixels• 3D: start documenting and implementing depth test edge cases• emulate delays for SPI transfers and div/sqrt• misc bugfixes/additions as usual
Donc le wifi marche il serait possible de faire des combat sur pokemon ?